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Gearshift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2004 | 3.158 | 3.158 |
Overall | #2462 | 2.825 | 2.825 |
Fun | #2512 | 2.632 | 2.632 |
Presentation | #2715 | 2.684 | 2.684 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player character joins to the gear objects to navigate their world
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
As other people said, the main problem to me was the camera being zoomed so close.
But other than that i think the mechanic has a good potential, and it was fun trying to complete the objective. This was actually the game i really finished in this gmtk so far lol
I got lost pretty quickly (possibly because the field of view was quite small), but the gameplay felt decent. I mostly just used the gears as platforms rather than riding them, though!
This game shows promise, but has several flaws that limits its enjoyability. Whether to create a heightened effect of mystery or some other reason, you have the camera zoomed so far in as to make many jumps blind leaps of faith, and adds difficulty to normal movement through the map. I'm not sure whether this game was meant to be non-linear or not, but I encountered several areas near the end prior to discovering the "main" path that it appears the player is meant to travel. Overall, this is a game is actually quite good, but just seems to lack the polish of an experienced developer.