The game's premise perfectly fits the theme, and the game itself is easy to understand. On the easier modes, the game feels slow, but on higher difficulties it gets very exciting. This is a great game to play with friends and compare scores!
RealPangolin
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Now this is what I was looking for! The art is beautiful, and goes well with the theme of space. The game is balanced pretty nicely on not being dead easy nor super hard, though I did figure out a cheese method to win easier by draping the net over earth directly. Overall, I would say this is a solid game, though I would love to see a highscore counter and increasing difficulty to make is game better match its arcade feel.
I feel mixed about this game. Firstly, I can not tell whether I am just bad, or the game is difficult in such a way that skill is not really relevant. While I appreciated the inclusion of many pieces of various shapes as well as coins and monsters, these felt like empty additions. I say this because my main focus was always on extending the bridge faster than the scrolling. If I was unlucky, the delay from rotating several vertical pieces would often mean certain death, no matter what I would do. I liked the art, but this game has a hard time being fun.
Now this, I like. It is relatively simple but that is by no means a bad thing; I love a good arcade-style game when I can get one. The graphics are fine, but nothing special, and the concept is done well, though hardly new. Nonetheless I played the game for quite some time, and I love how you can get the screen to shake for like 5 seconds straight if your get a 30 kill combo. The biggest flaw, which did cost you a point, was that enemies could spawn right on top of you. I originally was going to give a 3 for the fun category, but upped the score to 4 since it is not random and can be memorized.
This game shows promise, but has several flaws that limits its enjoyability. Whether to create a heightened effect of mystery or some other reason, you have the camera zoomed so far in as to make many jumps blind leaps of faith, and adds difficulty to normal movement through the map. I'm not sure whether this game was meant to be non-linear or not, but I encountered several areas near the end prior to discovering the "main" path that it appears the player is meant to travel. Overall, this is a game is actually quite good, but just seems to lack the polish of an experienced developer.