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Squarebound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1063 | 3.286 | 3.286 |
Overall | #2005 | 3.016 | 3.016 |
Presentation | #2322 | 2.857 | 2.857 |
Originality | #2605 | 2.905 | 2.905 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as two little blocks that are joined together by a rope, when connected, their mobility is limited but they get the ability to manipulate objects around the map. When disconnected, they jump higher, move faster, and go places without constraint, at the cost of losing each others support and powers.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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Comments
Fantastic game, I love how it's both a timing/skill based platformer and a puzzle, that leads to really satisfying solutions! It seems like you implemented a ton of mechanics during the 48h, nice job!
Really nice presentation and a good idea on how to make a co-op game be playable by a single person.
a very clear concept and some awesome storytelling through the mechanics. Though I did at times get confused over which color was WASD and which was arrows.
Thank you so much! I am glad you enjoyed it! Trust me, I still struggle with working out which color is which input type