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applecore555

98
Posts
A member registered Feb 16, 2018 · View creator page →

Creator of

Recent community posts

Nice scaling mechanic and implementation of the theme!  Solid intro levels that work without a tutorial to introduce elements but could use a few more levels.  Lots of good polish though, great job!  

Really awesome game!  Super polished with art and sfx and a comprehensive tutorial that really brought a lot of different mechanics in in a manageable way.  With some quality of life improvements to the controls this could be a full game!  

Could use some controls and directions help, but I figured it out and enjoyed the concept!  Nice animations and tradeoff between growing and becoming a bigger target.  

Simple and effective, had a great time and loved the music and visuals, well done!!

Cool concept and great visuals/art!  Love the polish and voice acting and the game concept is really neat as well.  

Thanks so much!  We'd like to make the building more intuitive but we were short on playtesting.  I LOVE your bridge creation, I think we need to make a gallery of all the wacky solutions.  

Awesome game, really fun and totally polished!  I liked the strategy setup in the beginning, but I didn't really have much reason to switch off of the D20 weapon since it was always available and did the most damage, but maybe I'm just not good at the game yet.  Having the red marks where enemies will spawn was a really smart move, as was keeping the screen free of cluttered animations.  It was a nice, to-the-point bullet hell that felt great to play!  

This kind of game is always very addicting, and this was a well executed version!  Nice visuals and sound effects added a lot to the experience.  I'm not sure how I felt about the turn-based aspect, but the AI seemed competent and it was a fun challenge!

Cool game!  I really enjoyed the reverse rougelike quality of having debuffs added each round, it made for a fun difficulty curve.  The different color dice were a cool idea but but I'm not sure the color affected how I used the spell, mostly just attacked the nearest enemy, but I'm sure it could be expanded with more time.  Sweet pixel art and really polished design!  

Really cool game, it felt polished and the gameplay was fun!  Nice pixel art too!  

Really cool idea and great execution!  I was a bit lost at first but once it clicks it is a really fun and engaging game!  This is a great core concept that you could definitely add mechanics to with more time, and it has a solid level of polish, nice job!  

I love the idea of this game and your take on the theme, the powers are interesting and fun and the heal gives some variety.  Really polished, nicely done!  

Really awesome 3D modeling work, and I love the concept for the game.  Whenever I play D&D I always want to roll the dice into the minis for damage!  

Really cool game; snappy, fun gameplay and professional-looking graphics!  I like how I was forced to go in close to pick up more ammo, good mechanic!  

Of all the twinstick shooters in this jam I think this has a really nice take on the theme, I really like how you can play it safe and push the die or you can roll it by shooting, very cool!  

This is fantastic, really polished especially for only 48 hours.  The sound effects added a lot to the game and the visuals enhanced the gameplay.  Nice!  

Really nice puzzle game with a solid amount of content and a really clean style.  Perfect use of the theme!  

Really clean and polished execution of a classic game, nice job!  

Love the art and music, it felt really polished!  I also liked the defense aspect which felt unique from other twin stick shooters.  

Neat concept, I haven't seen anything like this before and it was an addicting score chaser.  I think the physics and move speeds could use some tuning, but nice job for the time limit!  

Nice art and I liked the lighthearted feel to the game!  

Nice puzzle game, and a cool take on the theme!  I liked the level of polish you achieved but that difficulty went up quick!  

The custom dice attack was so fun to upgrade.  I was almost sad when it ended I just wanted to keep finding better and better sides to make a great attack.  I was able to skip large portions because the jump resets when you touch off on a wall so I could just wall bounce to the end, but nice job!  

Neat take on the theme, and a fun score chaser, nice job!  

This is genuinely fantastic.  The concept is simple but endlessly replayable, and the execution+design is so clean and professional!  Hope you're in the top 20!

Definitely easy to sink time into, that's how you know it's a good scorechaser.  Good puns too!  

Really neat concept, I just feel like it needs more of a rock-paper scissors element so I don't just always reroll until I can attack.  The presentation was top notch, amazing how good it looks especially after only 48 hours!  

Cool concept, there's something so inherently satisfying about flicking a frozen enemy.  

Loved the art and the whole feel of the game, you did an awesome job creating atmosphere between the guitar stingers, the fantastic graphics, and details like the tumbleweeds!  

Fantastic game, I love how it's both a timing/skill based platformer and a puzzle, that leads to really satisfying solutions!  It seems like you implemented a ton of mechanics during the 48h, nice job!  

This is a really polished implementation of a great core idea, it's always fun to have a weapon that is a risk to yourself and others, nice job!  

This is a cool original take on a platformer, I really liked how the link kept me from just speeding through the levels and made me engage with each challenge!

Really great concept and fantastic level design, I really like the progressive tutorial.  You truly nailed it with the music, great job!  

Thanks a lot!  I totally agree about the FoV, we were working on a camera that zoomed out based on how fast you were moving, but it wasn’t quite ready in time.  Keep an eye out for some fixes and adjustments after the jam ends!  

Very nice implementation, a lot of the other similar games used a rigid connection but the spring adds a much deeper element to the gameplay!  

This is a really cool concept wrapped in impeccable polish, honestly I'd buy this on steam or as a phone app right now.  Perfect 2 minute time waster and really addictive, kudos to you!  

I really like this concept, could definitely spend hours kicking butt, especially with that music urging me on.  Would love to see what would happen if you kept adding links to see how many joints a player could handle controlling as a harder difficulty.  The music speeding up as you play is really the icing on the cake, bravo!  

Wow this is a wonderfully peaceful game.  There's just the right amount of tension without it being too demanding, the atmosphere was perfect, especially with the music!  If you add more to the story I'd love to spend hours relaxing with this.  

Really cool core concept, I love that being able to turn on and off the connection feels like a superpower at the start and very quickly becomes a tool that is very tricky to use properly.  Plus the music playing (or not) for the two different screens is a really good way show which characters are being controlled, and it's great original music!  

This is a cool core concept that's a really good start!  It looks good and has the core game setup now just needs some more complexity or interaction with the barriers layered on top.  Also your UI and menus are clear and not distracting so bonus points there!