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Invasion of the Monkos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #5178 | 1.443 | 2.500 |
Originality | #5219 | 1.636 | 2.833 |
Overall | #5381 | 1.443 | 2.500 |
Presentation | #5494 | 1.251 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You and the wall are joined together, your bullets and your movement are joined together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
good idea but controls feels wrong
I like the concept you were going for, I like the idea of those enemies having shields that deflect your shuriken. I also like the atmosphere you created with the intro and ending. However, I feel like the controls weren't really very responsive. It was difficult to move around, too difficult, and it often left me feeling like I was doing something wrong.
Yeah, I definitely see where you're coming from. If I were to revise it the first thing I would do is completely rework the movement code.
Good job. It is a bit hard but that also keeps the player motivated.
Hi everyone! This is the first game I've ever finished, which is exciting, but also means you shouldn't expect too much. The game is buggy in places, and the level design isn't incredible. It also might lean a bit on the hard side, but you have infinite lives. My best time for completing it is around 2 minutes. If anyone can beat that let me know!
It was also only made by me. I participated but didn't finish last year's jam, so that's where I got the song from. I'm open to any and all criticism!