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AstroBeans's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1728 | 3.143 | 3.143 |
Overall | #1949 | 3.036 | 3.036 |
Originality | #2039 | 3.143 | 3.143 |
Fun | #2079 | 2.821 | 2.821 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The AstroBeans are Joined together, and will share any power-ups & oxygen they receive.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really like the polish on this game. +1 for having a pause menu and even settings with different configurations. Everything in the game felt smooth. Liked the concept as well.
I had some fun with the puzzles. After figuring out the main mechanics within the first few levels (it took me a while to figure out that you could push the life support to the end), all the levels afterwards were pretty straightforward. I do think that the glass effect could be a bit less intense, since it can be hard to see through. Regardless, nice work!
Awesome job! I had a lot of trouble figuring out what needed to happen on the first level, and i almost gave up, but I had fun when I figured it out. Needs a little clearer tutorial though. Also since you are interested in doing fun stuff with movement like jetpacks, you might want to spend a little more time making that feel really juicy and bouncy.
Great Game! Only Issues I had was sometimes when the astrobean was in the finish area it would not complete. It seemed I had to move the O2 there? I am still not sure.
Interesting idea! But you really should consider a different type of camera or so...
Super unwieldy. I wish that the tutorial ended with "end while connected to 02" rather than "life support"