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Follow The Leader's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4914 | 1.828 | 3.167 |
Presentation | #5001 | 1.636 | 2.833 |
Overall | #5165 | 1.604 | 2.778 |
Fun | #5326 | 1.347 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has to try and keep as many ants alive as possible, joined together in one line
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool idea and good implementation, only suggestions would be some kind of indicator of the direction of the goal to avoid the player needing to choose paths at random, and the view being a bit further out so the player can see all their ants at once
So... my ants got stuck and I don't want to restart because I saw the blanket. Here's my thoughts:
First, I love the pixel art. The colors are really vibrant and I always know where the path is. Enemies are easy to spot and avoid and the goal is easy enough to understand.
That said, the fact that I can't see all of my ants at once is pretty nerve wracking, because it makes me just want to move as fast as possible and not worry about if any of them get eaten.
I think that the intro where you say the different controls in pieces is pretty good.
All in all, it's a pretty game with an interesting concept, and I would definitely like to see this more as a puzzle game with shorter levels perhaps, than a giant, hard to manage maze.
Totally agree on the level length - it was our first game jam so we obviously ended up cutting most of what we'd planned, including the idea for multiple smaller levels and zoom controls. Thanks for playing!