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If I, Then We's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3517 | 2.333 | 3.500 |
Originality | #3838 | 2.333 | 3.500 |
Overall | #3971 | 2.167 | 3.250 |
Fun | #4419 | 1.833 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game features a pair of conjoined twins.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Wow, for a first game, this has a really neat presentation! Not only is the art and music nice, it's also really well implemented with a good sense of pace. I expecially appreciated the way the story was told, and the transition between each "dimensions". Sure the mechanics are pretty basic, but the game has a solid direction and achieves to tell an engaging story. And even the puzzle, as simple as they are indeed, achieve to surprise and not feel laborious.
I still had one small issue though: it took me a while to understand how to interact with the locker! I didn't realized I could interact with the mouse, and even when I tried I first clicked directly on the number. There could be an indication somewhere (at least in the page description), because it almost blocked me. I'm glad I persevered to see the conclusion of the story!
Hey this was great! No need for questionable optimism, I felt the fun you had while making this :)