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In My Arms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2729 | 2.843 | 3.636 |
Presentation | #3156 | 2.487 | 3.182 |
Overall | #3375 | 2.416 | 3.091 |
Fun | #4203 | 1.919 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are forced to be together to ultimately progress, but must complete some challenges in each level apart.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Well, tossing a baby is fun, hah, but he is feather. Nice pixel art sprites, working mechanics and narrative. Sometimes it's not obvious what to do, actually need to grab a moster and he can't do anything, looks fun a bit, but strange)
Thank you for the feedback! We probably could have posted a few more instructional sign posts. We will definitely take that into consideration going forward.
I like how there's a narrative that fits with the mechanics. I didn't particularly like waiting for random spells to eventually kill a monster.
Thanks for the feedback! Looking back it probably would've helped reduce frustrations if a spell would spawn whenever a monster is picked up (if there isnt already an active spell) so players wouldnt have to wait to toss a monster into one.
This is amazing, Love the art style and gameplay. Unfortunately, I kept experiencing a bug where my player would die but the game wouldn't end. Great work though!
Thanks for the feedback! As for the glitch we tried to recreate the issue and couldn't figure it out. Could you explain what happened? (was there a white flash and game over text on death?)