Really good concept for puzzle game. It is simple and nice, do not really need more. Mechanics and checkpoints working fine. One thing, after death, camera fly away to level start. Anyway, good job)
Datel
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Nice idea with connecting circuit elements, click sound also nice one. For now tactics to complete level is "click each line, if it can rotate, rotate until it lights up". Would be better if the player could see the difference between rotatable lines and static. And of cource, static and dynamic lines should be highlighted if connected with battery. And, as mentoined, two way direction.
Also, second level has a bit different light bulb, without highlight, And two last ones levels don't highlight light bulbs, i clicked all the lines and did not find something more
Well, fun physical race concept. The first time i drove empty to check the road, but it is really difficult and long to try deliver something) Click on the button spawns a sack and it really may prevent further travel. Also, i think more friction for wheels would be better, at full speed they spin very fast, but my speed not really high. Anyway, good job, after some polish it will much better
Not bad idea, as mentioned, it could be interesting to play at mobile phone with two stick controls. Not enough feedback about rope tension and other stuff that bring the player closer to losing. As I understood, player can lose if tension of physical rope will big enough. Physics system not so good for this, you can lose just jumping in turn. UI buttons fly away not in fullscreen mode) Also sticky Shift buttons are uncomfortable. When ninjas moving horizontally, they lose some forward speed due to the changed direction of the movement vector, which hinders the play a little
Nice idea of mechanics, but actually hard to control positions of enemies and player. Maybe it was intended that way, but i am not sure. Oh, that font is hard to read) "The rope of HARMony")) Technically, the game needs some work to fix some bugs like triple jump for no reason and infinite jumps if i am jumping with enemy under my block. Also blurring pixels looks not really good with this resolution. Yeah, also as already mentioned, linear levels would be better, because i don't want to replay levels in reverse order if i meet dead end.
Good idea for puzzle game, nice music and sound effects. I don't really understand why at first level i am controlling two players, but second and third it is separated. Onsecond level red one moves like ice after jump forward. Also third puzzle very complex for beginning, would be better separate it for a few levels or maybe add checkpoints. Sometimes controls stucks for a second, i could not determine the reason
Very good mechanic of building railroad on hexagon map! Procedural map and increasing complexity from score also interesting. You have really odd title picture on this page, makes you think that the whole game is made in the same quality) Pretty melancholic music, maybe something simpler and more fun would sound better