Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Datel

60
Posts
A member registered Mar 19, 2021 · View creator page →

Creator of

Recent community posts

Really good concept for puzzle game. It is simple and nice, do not really need more. Mechanics and checkpoints working fine. One thing, after death, camera fly away to level start. Anyway, good job)

Thank you much, we glad you like it)

Really nice and original concept, technically it is a good too. Maybe it will be better if the game checks other pressed buttons too, to exclude pressing many at once. Also, female intro voice is very good too :D

Glad you like it, thank you)

Thank you much for the reply)

Great to hear that, thank you!
There are some bugs that we have already fixed, we will add an updated version when possible)

(1 edit)

Nice idea with connecting circuit elements, click sound also nice one. For now tactics to complete level is "click each line, if it can rotate, rotate until it lights up". Would be better if the player could see the difference between rotatable lines and static. And of cource, static and dynamic lines should be highlighted if connected with battery. And, as mentoined, two way direction.
Also, second level has a bit different light bulb, without highlight, And two last ones levels don't highlight light bulbs, i clicked all the lines and did not find something more

Good to hear that! Thanks)

Thank you for reply :D

Oh, missclick :D Not bad then)

Thank you much) Yeah, random path and traps generation makes it replayable)

Thank you, we are happy to cheer you up)

Thank you much, we glad you like it :D

Well, multiplayer games not very comfortable to play at jams, especially hotseat games, and with gamepads. Anyway, it looks good, and moves right. Not sure about dash button, maybe better to use second trigger. Also, this physics allows me to throw eggs through walls, sometimes they stucks inside like upper one. I think eggs shoud dissapear from time, also shouldn't collide with player in trhowing moment

Very interesting puzzle system, nice graphics, sometimes useful slider to change camera angle. Found this bug, when i can enter in nearest body when flying without floor.

Well, with changing polarity it is easy to push one girl through the platform then pull her up. Nice characters sprites. I think they running very fast. Their magnetic collisions are very big and pushing/pulling very strongly for this distance, it would look better with more smooth effect

Well, fun physical race concept. The first time i drove empty to check the road, but it is really difficult and long to try deliver something) Click on the button spawns a sack and it really may prevent further travel. Also, i think more friction for wheels would be better, at full speed they spin very fast, but my speed not really high. Anyway, good job, after some polish it will much better

Thank you for the positive feedback!

Thank you so much! We tried our best)

Very nice concept, works fine enough, but sometimes enemies spawning very close to player. Music is annoying after some time) Sniper + flamethrower is overpowered

Well, tossing a baby is fun, hah, but he is feather. Nice pixel art sprites, working mechanics and narrative. Sometimes it's not obvious what to do, actually need to grab a moster and he can't do anything, looks fun a bit, but strange)

Seems game is not finished at all, and has base mechanics of movement and different characters with unique look. This game really needs restart button and little description for every slime. Why a green one can jump over the wall to nowhere and level does not have back wall?)

Not bad idea, as mentioned, it could be interesting to play at mobile phone with two stick controls. Not enough feedback about rope tension and other stuff that bring the player closer to losing. As I understood, player can lose if tension of physical rope will big enough. Physics system not so good for this, you can lose just jumping in turn. UI buttons fly away not in fullscreen mode) Also sticky Shift buttons are uncomfortable. When ninjas moving horizontally, they lose some forward speed due to the changed direction of the movement vector, which hinders the play a little

Nice idea of mechanics, but actually hard to control positions of enemies and player. Maybe it was intended that way, but i am not sure. Oh, that font is hard to read) "The rope of HARMony")) Technically, the game needs some work to fix some bugs like triple jump for no reason and infinite jumps if i am jumping with enemy under my block. Also blurring pixels looks not really good with this resolution. Yeah, also as already mentioned, linear levels would be better, because i don't want to replay levels in reverse order if i meet dead end.

Good idea for puzzle game, nice music and sound effects. I don't really understand why at first level i am controlling two players, but second and third it is separated. Onsecond level red one moves like ice after jump forward. Also third puzzle very complex for beginning, would be better separate it for a few levels or maybe add checkpoints. Sometimes controls stucks for a second, i could not determine the reason

Really interesting puzzle system, i would say very original. Good style, animations, special effects and music. Good job!)

Quite simple concept, something like in collectathon genre

Technically, it is a nice concept with enough of different visual and mechanics features, but I can't say anything about the rest. Perhaps there is some kind of deep philosophical message here, but i don't get it.

Maybe i am doing something wrong, but i can't do anything except moving a camera. I don't really get it

(1 edit)

Interesting game, on this basis you can come up with many puzzles. Strange movement mechanics, i can stick to the wall if i jump and move forward) Also, stuck on third puzzle, if i could jump standing on figures, it would be easy, but I ran out of figures

Very good mechanic of building railroad on hexagon map! Procedural map and increasing complexity from score also interesting. You have really odd title picture on this page, makes you think that the whole game is made in the same quality) Pretty melancholic music, maybe something simpler and more fun would sound better

The screams of this random colored chubby buddies multiply the fun :D Thanks

Thank you much! Path generation suits here very well and adds replayability. Yeah, this game requires some bugfixes and improvements)

Oh, well, not bad. Thank you for reply! We have also short gameplay video on game page, you can roughly understand what the game is)

Thank you! Nothing complicated, just absurd and fun :D

Thanks for the reply)

We are glad you like it :D

Very nice realisation of different mechanics in one platformer. Good pixel art, not bad music.
P.S.: Corners rules!