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Psycho Sync Rails's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #391 | 4.000 | 4.000 |
Fun | #838 | 3.400 | 3.400 |
Overall | #859 | 3.508 | 3.508 |
Originality | #2092 | 3.125 | 3.125 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has the ability to manipulate platforms through the world, the movement of these platforms is all tied to the same mechanic and one can not move without the other doing so. Proper manipulation of these objects in tandem with one another is key to success in this game.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
the main mechanic is awesome, it's always great to have so much control over the world. the art and music are great too, I'd love to play more levels!
I like the psychedelic kind of feel for this game. The music and the character sprite are great, it invokes feelings of a... DJ? Anywho, you don't often see this kind of mechanic with a 3D platformer, which is a good thing - it's original!
As a 3D platformer, movement is a bit loose and leads to death sometimes. It can be a bit hard to discern what exactly needs to be done sometimes, partially due to the world floating out in space. I think a couple blocks as different colours would make that a little easier.
One other thing is that the "power plug" sprite was a bit hard to figure out, it initally looked like some kind of robot face.
It is a little unfortunate that there aren't that many levels. I would have liked to have seen the mechanics played around with more. There's a lot you can do with timelines in 3D space!
Thank you for the feedback, we did try our best to tidy up the 3d platforming controls and that sort of thing definitely could use a lot of time perfecting, unfortunately we were on limited time so "acceptable" was where we had to call it good enough for now.
As for block colors we did actually make blocks different color to discern their purpose. Green is static, blue moves with your power, brown blocks are mechanism activated etc. If we had more time though it definitely may have benefited us to more explicitly point this out.
The power plug sprite is also something I personality agonized over a lot to see how exactly to show that fire would equal power for it haha.
More levels definitely would've been awesome but unfortunately we ran out of time so we instead opted to hella polish the few levels we did have as well as possible. If we do a post jam version though you can expect to see the concept much more realized with more levels!
Amazing presentation and design!! Music is super fitting too, and the mechanics work intuitively, impressive.
Thanks! I'm real happy with how the game looks as well
cool game bro)
Thank you for saying so!
Awesome!
The puzzles are well thought out and the visuals are stunning, there's little to criticize aside from the somewhat jarring jump sound effect.
Thank you for the kind words! If the jumping sound is your only critique then I'd definitely call that a win haha