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Jellybean

188
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A member registered Oct 14, 2018 · View creator page →

Creator of

Recent community posts

Most top down arena type games like this would have you running away from enemies, it's nice to be charging into them! I really like the games art, was it all hand drawn?

Fantastic! Knocking those seaguls out is super satisfying, especailly saving a gem at the last second

The art is fantastic! Am I missing how to apply the tail to the rest of the lizard?

This is great! I think you got a real portal style tutorial in there, the game flows right through.

I really like the stretchy tounge thing, I kept going back places to see if I could reach and finding bits I'd missed/could do now.

This is so polished! I really enjoyed the clicking mechanics used in a way that doesn't just let me open an autoclicker and power through

I couldn't figure out how to full screen this game, I really liked the risk/reward of going for the extra upgrade though. Ultimately I thought Id built an amazing wand and took too big of a risk trying to clear every dungeon floor!

Super cool art, I never got the lag when I pressed spacebar, I hope that helps you solve it!

The green blocks are a cool mechanic, I hadn't seen a sokoban game do that before

Ribbit. I love the scale, it really does feel like you're a small thing in a bigger world. I got stuck on the second level, a few of the colliders are a little off.

The theme and narrative are really cool, I wanted more of the corpo robot.

I really enjoyed this. The controls were a bit funky for a keyboard, I think they could work really well with a gamepad though. The art style of controlling it remotely through a terminal is awesome!

This got pretty tricky! It would've helped a lot to see maybe a piece or 2 already placed so that the first places weren't guesses

Exploring planets was super cool, I found it difficult to aim though, maybe the station could autofire too so that the game could lean into a survivorslike planet defense.

I also get angry when people bump into me

There's a stealthilly hidden maths game at the end of this one, maybe an extra zone could dive into that

I love the little pink peanut! I really struggled to move in the air without a run up and there were a lot of times tight jumping would've been helpful. The scaling mechanic was super well implemented, I couldn't cheese puzzles or fly around the map with it and I never pushed myself out the map.

Super cool concept, I'd have liked more feedback on if what I was doing was working. I saw my points going up each time I made a bad cut out but I wasn't sure why. The art is super cute.

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I found the loop a little slow, I'd like to see more than a few fields change a day! The concept of selling items to influence others is really interesting though

How did I not notice that!? I must have set up my for loop wrong 😅

This is really cool, I'd play it for longer than one level. Some kind of visual change as the sniper gets closer to shooting you would've been really cool

That big explosion letting you take everything out at the end is awesome, especially since it comes just after the really tense bit of having swarm of them gather up.

3D in 3 hours!

I got as far as 43, was that good? Sometimes I would click and see the button react but the game wouldn't but that might have helped more than it hindered towards the end!

thank you!

Dark! I would've loved to see more interaction between choices but I have no idea how long that would've taken to put in either. The super clean UI is really fitting and the background music matched the mood/feel.

You're totally right, rocks was only a meant to be a quick add so I could keep the dev under 3 hours. If I do re-visit this there's way cooler things I can add. thanks for the feedback

I didn't do that either, I didn't realise what was happening until I saw the stair ghosts

This is right on theme, some warning for when the ghosts appear would be great but didn't actually become an issue after the first time they appeared. The UI for how much of each object is left was really helpful the first time stairs showed up and I didn't know I had to push them off. Awesome stuff

it would be fun to have another task to have to deal with like picking up empty glasses, but that would make the game a lot less chilled out too.

Cool concept, maybe it needs some kind of hint for the next picture though. I was banging on my keyboard the whole time

This already felt like a horror game, I was slightly anxious all the way through! maybe it could be something like No Players Online

I can't quite crack 25k but that's a great high score to aim for, the only part I wasn't enjoying was the controls but after a few tries I had that down just fine

This is neat, I played with an autoclicker and it didn't glitch out or anything which is rad.

Presentation was fantastic, this is a great relaxing game. I especially loved knocking the lever in the right position to open the door. it took me a while to realize I could break the door and make it easier for myself!

that was challenging, the clouds and mushrooms not being actually platforms really caught me off. but the main mechanic is cool none the less, even with the gems being a bit slow to change you

not sure how, but I managed to get 1 wizard left behind. This is the best looking version of this game in the jam and plays as one of the best too though and I couldn't repeat the glitch no matter how many times I tried

This is a great little puzzle game, it could be full of interesting locks and keys and collectibles. I really struggled with the 3rd level, but nobody else had that problem so I might just suck at puzzles xD