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A jam submission

A Hitch in TimeView game page

A time travelling 70’s office escape room
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A Hitch in Time's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#12663.4654.077
Presentation#14983.2693.846
Overall#18103.0943.641
Fun#26902.5503.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The idea behind the game is that the environment is joined together by two different time periods, present day and the past. As the player you use a time machine device to jump between the two time periods to solve the puzzles and open the safe in the room.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Interesting game with nicely polished artwork.
It was a little difficult to figure out what to do even with the hints because it wasn't always clear what was interactable and what wasn't. I got to the point where I had received the code and wanted to put it in, but couldn't figure out how to get it into the safe.
Wish there was also a way to tell which timeline you were in, something visual besides the one wall and drawer.
Also, some nice atmospheric music could've been nice.
Overall, I see the potential and would love it if the idea was further developed.

Developer

Thanks very much for the feedback! Yeah, there are some big things that are missing for visual clarity like you say, fully intended to be included just unfortunately didn't make it into the build in time for the Jam. Appreciate you giving it a play through! :)

I love the concept and it looks great, but i couldn't play more than a few minutes without getting super motion sick. a little lower control sensitivity and movement speed would go a long way. 

Developer

Glad you like the concept! Sorry to hear about the motion sickness, we did use the default Unreal first person controller but it is a bit intense, definitely something to be aware of for future!

Submitted

I really like the idea of interacting with one room at different periods of time. Presentation wise, the game also looked great. The (I'm assuming) filter you have over the screen, the colors, and the design of the room all feel great. However, I feel that some of the interactables were a little hard to immediately figure out, even with the hints. I also would have liked a little bit more of the time travel. Other than that, pretty cool.

Developer

Thanks very much for giving it a play and your honest feedback! There's definitely a bit more we had planned to add to make some of the interactables more clear but just ran out of time to implement.  Its been a valuable learning experience! :)