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Agnetic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3517 | 2.333 | 3.500 |
Fun | #3818 | 2.083 | 3.125 |
Overall | #4035 | 2.139 | 3.208 |
Originality | #4545 | 2.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Magnetic force can pull the magnet to join together and push another to unjoin them. In this game, you need to solve the puzzles. Drag the magnet inside the box. Press space bar to unjoin them.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This game was so pretty, and the puzzles were very good. I do wish there were sound effects though. I could see this being turned into a full game after the jam very easily. Nice job!
For a 48 hour jam, this is excellent. You came in with a clear concept, communicated it concisely, and were able to deliver on several increasingly complex iterations of it, all without using almost any language. The score system and value of getting things properly connected was a little opaque to me, but it also didn't hinder the experience at all. High marks from me.
It's fun, it's fairly original. I like the art style. The reason I'm giving 3 stars on presentation is because there wasn't really a menu, there wasn't music, I didn't hear sounds, and a couple times I found a solution that the game didn't like and penalized me for.
The game is good though, and I know there were only 48 hours to make it so I fully understand why some of these things were left out. If more of this was present I'd rate it higher. The art style is really good though.