Fantastic game! Me and my wife played it all in one evening. The puzzles were great, and the intuition system was both helpful and infuriating. We would go back to some evidence and wonder how on earth there was more to get from it, then we would eventually find it and be like Hell Yea. We had a great time.
-Spoiler-
We ended up never finding the Silver Screen periodical or that other Romance novel, so those were interesting to see in the ending.
Jasontherand
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My first day was certainly overwhelming, but by the end I was a well oiled machine. I ended up getting fired though so boss could go to the moon. How do you end up with the different endings? Do you not serve some people or something? Overall I really enjoyed the game. The music was cheerful and nice, the art was lovely, it all worked well. Great job!
Very creative idea! This was fun and satisfying. I liked the audio a lot, and I appreciated how clear everything was. I didnt need to struggle to figure out how to do anything. I could really see this expanding more into balancing, and loading multiple ships with the correct thing. Really great job.
Unfortunately it seems like I actually managed to crash Banana OS. I got the trash, and the web browser, and the calculator. After that I tried the spam, but it didnt do anything, and when I tried to reset again the computer never booted back up. Maybe I got the bad ending lol.
Nicely done, I liked the story and the music, and the art was charming. It was fun to explore in.
Great Job! I was doing pretty well until the challenge level, at which point I think the game broke because no sparks came out. I liked your music and SFX, and the art style was nice and cohesive. It was pretty straightforward to figure out what you needed to do. That first level I was confused why I couldnt do anything, but it actually was pretty helpful to figure out the game, so nicely done with that. I liked the variety of puzzles also. I would have liked to keep playing to see the harder ones.
Haha. This was very funny. I loved the voices, and the missing clothes on the people. It took me a few levels to figure out that you could pick up multiple clothes, but that also burned me later when I mixed some light and darks! I loved that you built that in. Also the walking animations are so cute. Really well done!
Also my favorite was demon party.
Really nice job!
The different levels felt very different which was nice. It was super satisfying to line up a bunch to hit in one dash. The music and sfx felt right, and the poetry was nice.
Do you get any returning students to help out each year, or has each year been only 1 grade level?
Also I would love to know how you have them work on this at once. Are you using a source control, or is it just one computer that all the work gets moved to?
Your best game yet! I won and it was a nice challenge the whole way through.
I really like your take on the theme. It was a great idea idea to lose troops to make the remaining better, especially how that synergized with the card aspect of concentrating your good cards to come up more often.
The background I found very cute. I loved how each troop had a personality and race and little animations, I think that made a big impact.
Overall really well done. I am glad you did the jam again this year.
Very cool game. It was a lot of fun trying to keep up with the changes. I think I liked it best when I could still remove the people instead of stunning them. Also I wonder what it would have been like if it took X amount of dash to remove a counter instead of just all of it. It was fun to think of how to improve how quickly I could get around and make the layout my own.
This was very impressive considering you had to pivot in the middle of the jam. We did the same thing on friday with our game. It sucks, but you really made the most of it and turned out a fun game. Great Job!
Great game! The chef was a nice difficulty. Having some of the bullets move fast enough to hit you even while eating was a nice decision. I would love to see an update with more ideas based on this explored also. Like what if shooting drains your power also, so you always have to be eating, rather than eat until full then shoot. Wonderful job!
Really cool puzzles, and an original idea. Having to get them in at the same time was tricky. I never did figure out why sometimes they would have the same speed and sometimes some would be faster, but it was an interesting challenge. My only criticism is I wish there was a way to move slower if needed. Getting around the tight corners and making sure to not touch the pit was difficult mostly because I could not click for a short enough time, not because it was part of the puzzle I feel like. Still it was fun, and I appreciated the reverse control ones mixing it up. Great job!
That cat was very cute. I am so glad there was a little mew button for the player, and same goes for the ball of string. I appreciated the little cat elements that were just for their inherent fun, rather than being part of the overall goal. It was very clever coming up with all the different ways to die to progress, great job with that! The only death I did not understand was the ticket collecting one. Also nice music and instructions and everything. Felt great to play!
I managed to complete one potion, but every time I got one in the shape of Jesus Cross, I was not able to complete it. Its a fun design, with the idea that you can get hints by making potions. There are some very deep strategies of how to use them most effectively, which is a cool idea. I would love to play this again if you update it more after the jam!
Those are all really great points. I would have loved to let players organize, it is something I am looking to add after the jam ends, since I just didnt have time. Same thing with the non-interactive ingredients, it is on my too do list after.
Thank you for the comments and critique! Those little things like knowing if the language is fun yet understandable enough are something we really just need playtesting to know, so thanks!
Unlike the other commenters I did not have any performance issues. Wow this was beautiful and cozy. You really nailed it. We had very similar game ideas, and yet they turned out so different. I love the game, and the music, and characters, and the tiny little town, and the cute themed drinks. My only complaint is that all but one customer ordered either the grub drink or the pineapple one. I would love to see this world expanded more and hear some stories of who these customers are.
I loved this! You nailed the theme. And the puzzles were very well done. I loved the size of Maple, and sequoia I loved how outside the box it was. The only one I had to come back to later was Acai, that was the hardest to me for some reason. This was great. Thank you!
Also how did you make it save your progress when you refresh?
Nice job! We also went with a potion making game, so it was cool to see what others did with it. I like the puzzle of figuring out the order to add things, and the UI was well composed. It was beautiful of course also, I liked your choice in ingredients, they felt both original and like they belonged really well. Nice job!
I made a quilting game for a previous game jam, so I knew I immediately had to play your game when I saw it. This game is so good! The tetris like mechanic is a great idea. The squares have such cute patterns, and I love that there are different patterns to chose from. The 3d model of the blanket being put on top was so cute also. You did a great job choosing all your assets and designing a game that was fun to play.
After the jam is over I want you to flesh out a full little story, fix the next-tile weight, and add a few more levels. I will absolutely come back and play a more fleshed out version again, just let me know.