Play TV
Telebuster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4442 | 1.917 | 2.875 |
Fun | #4942 | 1.583 | 2.375 |
Overall | #4982 | 1.694 | 2.542 |
Originality | #5265 | 1.583 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
your mind is joined together with a TV
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
It may have been better to hard-code the camera's y position, just following the camera on the x (sort of like the first super mario bros), but great presentation. You have no idea how much a cute aesthetic and some nice royalty free music adds to the experience.
Oh, and you probably know this, but the collision mechanics are a little sticky when you run into a wall. That's a hard thing to fix though, so I wouldn't hold it against you.
I made it to the end!
I'm a sucker for silly plots, and the super brief cutscene at the start got a chortle out of me. The themes of the different levels were a great setting, with the unexpected Bible one taking the cake!
Now, I don't think I need to go in detail about the shortcomings of the game. It looks to me that you were experimenting with some features still, so, for the purposes of the jam, I think that you did alright with Telebuster. I'd only mention that, on future platformers that depend on jumping onto lower levels, consider moving the camera down and somewhat. Level 2 was challenging due to so the leaps of faith. Level 3, in comparison, was a breeze, and it did feel tight and even fun as it had some verticality to it.
Good job nevertheless! 👍