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RAJOUL: LAST CALL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4093 | 1.964 | 1.964 |
Originality | #4102 | 2.214 | 2.214 |
Overall | #4606 | 1.893 | 1.893 |
Presentation | #5191 | 1.500 | 1.500 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
How the main character trusted his employers was a link. The betrayal broke that said link.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
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Comments
Not a fan of the look of it, and hard to understand how you are linked to the jam theme. But it was funny, both story and gameplay and I spent a good time! Thank you for your game, you can come check mine ;-)
Thanks!
Struggled to understand how the game linked to the jam theme, but cool to see a game with a bit more story to it.
Thanks for playing!
Great game. I think that this game would have been great with some sounds/music, and maybe some special effects. I also found that the mouse was a little difficult to use and that you couldn't turn around made it a difficult to kill anything. I had fun playing it and looking through the whole story of the game though. Great job!
Thanks a ton!