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Cupid's Dagger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4176 | 2.167 | 3.250 |
Presentation | #4442 | 1.917 | 2.875 |
Overall | #4773 | 1.806 | 2.708 |
Fun | #5386 | 1.333 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is constantly joined by a dagger, who is in love with the player, Player must use the constant attack to navigate the dungeon.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I liked everything about this game a lot except for the brutal difficulty. For the main mechanic of the game the parry is way too hard to do. Other than that the presentation was really great and its quite original. All the levels I got through were fun but only because I'm not the type of person to give up easily. Maybe I was just doing something wrong but I couldn't get the parry timing right even 1 in 20 times. I basically just started parrying with completely random timing and hoping by chance it worked to get through the levels and even with that brute force method I only got to the 5th level maybe? The one where you have to jump off the daggers twice to get over a hump in the middle of the room while also activating a button on the ceiling. It seemed almost impossible.
From playing the game I didn't know what the connection to the theme was, also I think timing your parry is a bit to tight.