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A jam submission

tough loveView game page

Simple two player competitive movement game - GMTK Jam 2021
Submitted by Ben Delvin — 10 hours, 48 minutes before the deadline
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tough love's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#31132.5002.500
Fun#32922.3082.308
Overall#35102.3592.359
Originality#39812.2692.269

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The two playable characters are constantly being pushed together and cannot move very far apart. They are permanently linked.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

A fun little game! I really enjoyed playing this. Maybe make bigger gaps between the moving barriers, but the character sprites looked very funny. 

Good game!

Submitted

Haha funny concept :D Good work!

Submitted

Simple, but cute. Could use some other obstacles or a win-state.

Submitted
Deleted 3 years ago
Developer

Will do. Thanks for playing. :)

Submitted

There isn't much to it, but it's pretty fun. I played it with my friend and we had some joy out of it, really good job!

Developer

Thanks so much!

Submitted

Sorry for the late rate!! I can see myself having fun with a friends over this game, but sadly i'm a lonely boy... TwT

Developer(+1)

Haha, I'm sorry you didn't have anyone to play with at that time. Thanks for checking out my game either way! :)

Submitted

First, it's a jam, you must make the game playable by one person. That being sayed, Looks nice and move well, with a good music. It need some variety to force player react to potential unfavorable terrain, etc... Though well done

Submitted

Well, not really a must, there isn't really a rule against making a 2 players game (at least as far as i know), and even it it were, i'd be applied only for this jam specifically, and not for all jams. Even said that, making a one player game is usually preferred, since not many jammers have friends to play it with, and thus having a one player game is more accessible for them... I just wanted to clarify that

Ps. Good feedback tho :3

Submitted(+1)

I agree this is not mandatory but highly expected.

Developer

Well, there's no rule that says you have to make a single player game. I joined the jam late and had to finish early because I had other things I needed to do so I didn't have time to experiment with coding some sort of AI, something that I have never done before. I recognize a lot of people won't be able to play because they don't have a second person. If you can't play thank you for trying at least and thank you for the feedback! :)

Submitted

I really like the art style! Nice work!

Developer(+1)

Thank you!

Submitted

I really like the art style! I do feel like it's too easy to reach a stalemate though so maybe adding something like different obstacles or different movements would make things a bit more interesting. Great job on completing the game though! 

Developer

It sounds like a lot of people are having that issue. I believe the only way to get a stalemate would be if both players decide to push against eachother and not move otherwise. If someone is doing that to you you could potentially lure them into the spikes by swinging them around using the gravity between you instead of directly pushing them into the walls. Of course a lot of people might not think of that! Thanks for the feedback anyway and thanks so much for playing my game! :)

Submitted

As feedback I would suggest to add some kind of component to the game as a pickable power up or something to make it more dynamic. Otherwise it is really hard to beat you oponentn since both of you are pressing against each other. But it was fun to play. Nice job ^^

Developer

That's definitely not a bad idea. I made the game super simple so I knew that I could finish on time but I might have gone a little too simplistic. Thanks for playing! 

Submitted(+1)

The pulling effect was interesting, but it would have been better if the strenght of the pull and push varied somehow, otherwise you get stuck in the middle forever. Nevertheless, good job.

Developer

Oh weird I never had that problem. Of course there wasn't too much time for playtesting. Thanks for the feedback though and thank you for playing my game!

Submitted

Interesting game! I lived the gravity mechanic. If you wanted to improve, sort of simple AI to play against would be nice.

Developer(+1)

Thanks! I knew as soon as I started making the game it would be much better with some simple AI just so people who didn't have anyone to play with could play but I figured I wouldn't have enough time.

Submitted

Cool idea, and good execution. Well done!

Developer

Thank you so much!

Submitted

I didn't realize it was competitive. I thought it was easy love...

Developer

Nope haha