Super cool game. I love the idea of hijacking enemies in a shooter game (Enemy Mind comes to mind) since it means you care more about each enemies bullet pattern. The first few bosses feel like its fine to just stick your hijacked fish on their hitbox, but once I got to the starfish I started thinking more about what distance I wanted to hook from and what angle I wanted to hook at. I see a lot of potential here!
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Hooked on a Fishing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2577 | 2.750 | 4.125 |
Fun | #2802 | 2.500 | 3.750 |
Overall | #3002 | 2.583 | 3.875 |
Originality | #3491 | 2.500 | 3.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Hooking a fish joins the player character, and their movements, with the joined fish.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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