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Threatris's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4389 | 2.083 | 3.125 |
Overall | #5184 | 1.583 | 2.375 |
Fun | #5386 | 1.333 | 2.000 |
Presentation | #5443 | 1.333 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
If you can't beat them, join them! In this Tetris-style shoot-em-up, you must (physically) join forces to defeat your common enemy, the blobs!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
A very original idea for the game! But after I realized I could connect the enemies to me the challenge in gameplay is gone.
Besides well done on the game and I wish you good luck! :)
It didn't feel like a hard game but building a big flying Tetris ship that spews bullets in every direction was a lot fun. I don't really know what I was shooting at at the penalty for being shot didn't seem big enough. Maybe add some enemies that you cant attach to. Maybe puyo puyo beans ;)
Not a bad concept! Reminds me of games like Bit.Trip Void where growing larger is positioned as both a good and bad thing, and spamming the shoot button when I grew super large was pretty entertaining. I'd say my main issue was that because of how quickly you grow and how little of a threat the enemies are, the game gets really easy really fast. There was also a point on my first go where it seemed like enemies just stopped spawning, and I just ended up dying from flying my blob off the screen while trying to figure out what to do. Still not bad though, I see what you were going for!