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U Dead LoL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4169 | 2.177 | 2.667 |
Presentation | #4485 | 1.905 | 2.333 |
Overall | #4585 | 1.905 | 2.333 |
Fun | #4891 | 1.633 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Player is joined to a floating square by a rope
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
ooh this game is tricky! i would have liked for the rope to get even shorter
This was an interesting concept, but the tether mechanic has no visual feedback on how short or long it's able to go and the whole thing just feels a little slow. Great concept though!
The concept is quite simple yet very interesting and in my opinion has great potential (and adheres to the theme well) . I like that you are forced to use the swinging mechanic if you want to maneuver to the upper half of the screen, since the rope cannot be shortened up to that point. However, the current state of the game is way too difficult (not surprised given the title), and can be downright impossible in certain combinations of randomly generated enemies.
But I do think this has the potential to be a really fun game if the enemy spawns are not purely random and somehow designed to take advantage of the mechanic. For instance putting some enemies that requires swinging in order to "break" through them, or perhaps some powerups that are on the upper half of the screen and will require you to risk swinging to get.
While I like the aesthetics, it may also be cool if some context is added to it in the future. For example instead of just abstract objects you could be some captive person dodging bullets or something.
As for UI, it would be nice to have some visual indication that the "rope" cannot be shortened beyond the halfway point. I was a bit confused at first why I couldn't move up past the middle.
Thank you very much for feedback! We will use your opinion for improving our game after the jam, thanks again for rating it and taking the time to explain your full opinion. - Sincerely and Thankfuly, Teen Gang Studios™