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<3 of the ship's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4132 | 2.200 | 3.111 |
Presentation | #4508 | 1.886 | 2.667 |
Overall | #4508 | 1.938 | 2.741 |
Fun | #4680 | 1.728 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is about being the core engineer on a junker of a ship, and making sure that the other important systems of the ship run by providing power to them... without destroying the ship in the process.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really liked it! The tutorial wasn't front-and-center so it was pretty hard to figure out how to play. But after I got through it, it was really fun! Loved the different aspects of control while still being pretty lenient. Needs some polish, but after that it could be a full release.
The game looks cool but its just not explained and i dont get what exactly im supposed to do?
There is a lot of game in this jam that lacks explaination, but this is by far the worst
This seems like an interesting concept, but unfortunately I am unable to figure out how the mechanics work. From what I can see it seems like the kind of game where you manage multiple things at once and trying to keep everything in balance. However, I couldn't understand what the individual controls do and how they affect the system. Perhaps it would be a good idea to improve the tutorial (or you can also provide a text version of the instructions in the itch.io page). Nice effort though! :)