Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Split Up? (Game Jam)View game page

READ THE DESCRIPTION
Submitted by Tolviere — 5 minutes, 10 seconds before the deadline
Add to collection

Play game

Split Up? (Game Jam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#33122.4163.091
Originality#42902.1322.727
Overall#44331.9662.515
Fun#53211.3501.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game, you control a spacecraft that can split into two, making time move slowly, whereas together they are bigger and slower, but you only have to control one object.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Okay, so I absolutely love the art in this. That's the main highlight for me. The controls are smooth but I can't see how to shoot, which I saw another comment mention. I think this would be great to explore after the game jam and make into a neat little game. :)

Submitted

Idea is good and changing time depending of current state is nice. But to be honest i think game lacks exploration of this mechanic. I understand that 48h is not enough time with certain ideas to push the boundry even further.

Seems like the start of a good idea was here, but in the end it's a bit under cooked. 

Submitted

I like the theme, however I have no idea how to shoot!

Developer(+1)

Yeah, sorry about that, I had no time left to add that because I fell asleep during the final stretch of the game, and had 2 hours left to assemble the rest of the game when I woke up. Kinda wish I just got coffee or something, but it's a bit late for that now.