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psychokinetic ninja's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4232 | 2.162 | 2.900 |
Overall | #4960 | 1.714 | 2.300 |
Fun | #5032 | 1.565 | 2.100 |
Presentation | #5343 | 1.416 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the ninja is connected to his sword
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
It was a bit difficult to understand how exactly this mechanic worked, but the idea is there and you should keep working on it!
Yeah its a bit weird, I probably should have gone for something more straightforward for a gamejam. But I really liked the idea and thought with a proper tutorial/start level it could have been ok.
It has some fun ideas, but I do think not enough time was spend on the basics. The slashing animation looks really good and can feel awesome. But many basics were missing, like sound, a win state and a way to exit the program. Keep up the work, and next time try to scale down what you want to make.
Yeah, I know. I was playing around with some stuff regarding state machines and I wanted to use the jam to figure out the animator. I think the Idea was solid, but I underestimated the amount of time I needed for the player to feel nice and for the sword to not bug out TOO much. I learned a lot, but had to rush out a lot of basic stuff (Enemies, the level and slashing) the last 4 hours. Thanks for the feedback, I'll make sure to keep more tabs on time next jam. Look forward to a comment on your game later.