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It has some fun ideas, but I do think not enough time was spend on the basics. The slashing animation looks really good and can feel awesome. But many basics were missing, like sound, a win state and a way to exit the program. Keep up the work, and next time try to scale down what you want to make.

Yeah, I know. I was playing around with some stuff regarding state machines and I wanted to use the jam to figure out the animator. I think the Idea was solid, but I underestimated the amount of time I needed for the player to feel nice and for the sword to not bug out TOO much. I learned a lot, but had to rush out a lot of basic stuff (Enemies, the level and slashing) the last 4 hours. Thanks for the feedback, I'll make sure to keep more tabs on time next jam. Look forward to a comment on your game later.