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Signal TD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #5569 | 1.251 | 2.167 |
Presentation | #5667 | 1.058 | 1.833 |
Overall | #5701 | 1.026 | 1.778 |
Fun | #5742 | 0.770 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can connect towers to a network, allowing you to see around them.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I couldn’t see any enemies coming, is that normal? Lots of mechanics for a game made in 48 hours! :)
That's a bug I am aware of, and probably the worst one. Currently their AI is very bad and they struggle to make it to the base. I tried to fix it before the deadline, but couldn't.
The idea of connecting together towers and only having a limited amount is a nice idea. I wish that it was a little clearer what I was buying though, because I was just going randomly.
Thanks! I was rushing to get a tutorial done at the end and completly forgot to say what the towers did.