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Wave Maker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2744 | 3.005 | 4.250 |
Overall | #4147 | 2.475 | 3.500 |
Creativity | #4746 | 2.386 | 3.375 |
Enjoyment | #4833 | 2.033 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It reverses the control of management in tower defense types.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice reverse tower defense. Enjoyed playing it. The ability to speed the game is a nice touch.
Great Idea, nice art. No major bugs, I would say congrats! Great game for a jam!
good
Had a similar idea that we decided to take a different direction. Fun game! Would be nice if there was a "x2" speed button for making things move faster.
Hey Brandon, thank you for the feedback.
Actually, there is a x2 button to do exactly that. It's the one in the far right lower corner. Probably, the icon isn't recognisable enough. We'll put it on our to-do ^^
Oh man. sorry, I am playing on an ultrawide and there was UI cut off, so I didn't see it.
Oh, that's good to know!
We then need to fix the UI to be more responsible.
Definitely a problem on our side then as we designed it with 16:9 in mind, and the resolution is probably fixed.
But hey: there's always a "next version" later 😅
I did the same thing, just designed for 16:9. Knowing people would have mostly would play on 1920x1080 screens, I locked the build to only play in Windowed mode at 1600x900. That way the UI should work fine for anyone who played.