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A jam submission

Road DefenseView game page

Tower Defense game where you play as the Path
Submitted by beardlings — 6 hours, 35 minutes before the deadline
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Road Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#3703.8443.844
Creativity#4184.0224.022
Overall#4973.8673.867
Presentation#11283.7333.733

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Tower defense game where you play as the path. Instead of placing towers you snake around them.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted

This is the first time i've played a TD where creating the path was the main goal!

It's a great twist on the genre, I've played traditional ones where you build towers and a few ones where you spawn enemies but never one where you are the path creator good job!

Submitted

neat!

Submitted

This game went really out of the box.It's so fun, interesting and polished it became one of my favourites, incredible job for a 48 hours jam, congrats!

Submitted

This is a really interesting double-twist on tower defence, by building the path the player still controls the "enemies" like a lot of other reverse tower games did, but keeping the objective the same as a regular tower defence makes this a really interesting little experiment.

Submitted

we saw a lot of TD: play as the attacker. Its the first time i play as the path! Cool idea and great execution:)

Submitted

The game is fun, and i can feel the huge potential of the game mechanic. Keep polishing and try more ways to bring more opportunities for players to operate, such as road terrians?(water: slow down the enermy & volcano: burn enermy etc.)

Submitted

I like this very much! Please make a full release version!

Submitted

The art was a bit blurry, but really good, wish there was a rewind button because i found myself getting stuck, and had to restart the whole level, but it was a really fun game when I didnt screw it up

Submitted

Good overall but it would be great to have a similar goal to other tower defence games. I found that I was playing as the path and the minions were just there to die. 

Submitted

this is such a creative take on the genre, great job!! had a lot of fun playing it

A spin on tower defense that turns it into a neat little puzzle maze. I like it. Had lots of neat little features. Thank you for having the option to speed up time. Good work.

Very fun, once I got past the title screen :P Loved having to manage switching between the 2 paths! Would love something that told me how much one tile cost; I just saw that it costs "gold" but had to figure out myself that it cost 10 gold per tile. I would also have liked something that told me what all the items do (i.e. the potion and the bomb, and how much gold I got per gold pile). Definitely see the potential for this to be developed more!

Submitted

woah, when it got to level three and you had 2 paths, this thing got serious! great game!

Submitted

I had a great time! The game is quite fun and creative, it just lacks a bit of polish. However, I spent the first 5 minutes trying all the keys, thinking the game wasn't working, before realizing it was the title screen ^^' . The tiles can be confusing at times, as it's not always clear where the path can go and where it can't. Otherwise, there's great potential!

Submitted

Very cool idea, I like the concept and it is an impressive amount of work for a solo developer. Great job :)

Submitted

It was kind of fun.  Multiple road to control - great idea!

Submitted

I didn't get that I first needed to click on the level 1, and that I was just looking at a sort of video, not the actual game, getting frustrated at the lack of interactivity.

But once I got over that hurdle I the game I got to play was cute. Not the first thought that comes to mind on reversing roles in a tower defense, which makes this very unique, but also limited in its depth. All in all a great GameJam game.

Submitted

Damn, surprisingly probably my favorite idea on this jam so far, introducing multiple paths, both literally juggling 2 paths and also considering different paths you could take, added to decision making enjoyment. very nice

Submitted (1 edit)

Very nice game especially from the moment when there are multiple roads to control

Submitted

Totally love it! It took me some time to figure how to play this but after that I love it..

Viewing comments 24 to 5 of 24 · Next page · Last page