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n-c0de-r

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A member registered Aug 09, 2022 · View creator page →

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Seeing what you have done so far, I have no doubt you can pull that off soon :D

I got stuck in one part of the level where there are many tiny pipe parts, the collision detection is very strict there.
Otherwise a cute, fast plattformer prototype.

Cute, unique story and great visuals.
And while i like both: I would have loved to see more of the mechanic and a bit more gameplay.
Making the wall bounce and take the theme literally is just my ballpark. Thx for that :D

Accessibility is something even AAA studios still havent gotten down right, even if it is very important.
But great advice, this can make the game only better.

I don't know what you are sorry about, that is a great entry.
Challenges perception, coordination and awarness with just one simple button!
Awesome!

hahahaha love it.
I had a similar thought first of taking the theme literally and make the walls "bounce" the player. And you did it!

Wow, I love all about this game. Can't even begin to fathom how you did it all in Construct (I just used it recently and is still hard for me!) Great. I'd buy it.
Two things though: Z is on certain Keyboards far away from x, so controlls can be tough on the keyboard. Jump on space would maybe fit better, as it is one of the main actions it should occupy a prominent key. But with a joypad attached it was nice.
Second: The cannon sounds can be LOUD, particularly in the second part, where there are 3 shooting sounds together, I barely heard the music anymore.

Oh I like that, makes you think twice about shooting too many bullets.
Great Idea and trope subversion!

Hahahaha so simple, yet very challenging.
Proves again: a good game doesn't need graphical AAA pr0n, but a good mechanic.
Enjoyed it a lot. (Some trippy music could match greatly here)

Wow, the movement, sound and even minimalistic visuals are sooooo satisfying. I was almost in a zen state, flying around and slashing. The movement is just so snappy, great.
Can imagin this would be a great joy in a multiplayer setting either PvP or Co-Op against an army of spawns.
Please continue this :D

Wow, that was unexpected.
Fast and furious. Literally.
The track is even randomly generated, all this in 3 hours, awesome.

Pretty much this! And the bouncing IS in there.
Also: you did all this in just under 3h despite an accident. hell yeah!
I couldn't even make my run within a weekend :P
You're fine 

hahahah cool. There was a game on the SNES in the 90s that had a similar mechanic, if I remember right.
Very cool :)

Wow, all that in just 3 hours? Awesome.
Short, spot on and effective. As it should be

Thank you.

I'll try to finish the idea as soon as possible after the voting.

Thx 🥹

After the voting, I intend to "finalize" this. As I want to learn to implement the ideas I had in mind.

If you ever change your mind. I meant it and don't judge, just love to learn (as much as I love to teach) :D

Yes, there's so many interesting things going on.
Shows great designers at work.
Love it.

Stop the voting, we have a winner! XD
Holy cow, that made me laugh.

Great execution, love to detail and idea. Great use of particles as game elements.
Would love to see the code beind it, this needs to be studied!

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Thanks, I didn't think anyone would play it at all.
I tried using art from the same artist, to keep it matching.


Yes the blood bar is connected, but I think I made the blood value of the people too high (it's variable), so it replenishes faster than it depletes. At least so long there are no heroes to strike you down :P
Also, I should have used a particle system to visualize blood better...

Things learned: helping others on their jams for no thanks and join 2 jams in parallel... can be much XD

Yeah, I'd try to update it after the ratings are done.

Would have been surprised if it wasn't like that :P

I wasn't sure what to do in the beginning, but I figured it out with trial and error.
Great subversion of the care taker theme.
Would have loved more active decision, like when and how to end the game.

I missed the blood a little :P

I like this one (almost ended up using some of the art too)
Very good visual and audio presentation.

Haven't played tooo long, killed 2% of the population.
Nice idea, gives the idle clicker a new villainous twist.
If you ever expand it, to have more options and maybe a planetary visual system (like plague inc maybe?), I'll be back for more >:)

Glorbo made my day XD
Lice, literal idea. did a lot with very little, in that minimalistic sense.
Great execution (pun intended)!
Though, I don't know if the train conductors are the villains here :P 

I like the idea, and the theme is spot on.
And I love the pun title. The art is awesome!

I don't really know how the detection works.
Moving can be really tricky, as some corridors are pretty pixel-perfect tight.

Oh swapping roles on death, is nice. I've seen this in a different game for a specific unit before, bot not as fully fledged game concept. Great idea with lots of potential.

HAHAHAHA made me laugh. I love Harvest Moon-like games and reversing the premise is so good. Great job, the Art is cute and I just LOVE it! The menacing evenge music fits like a glove.

The art is great, switching sides was kinda unexpected. And I did lose to myself, as I misunderstood the changes XD
A Quit Button would have been nice ;)

Yeah, I thought the same. It's great for the time, and is a lot of fun. Also looks and plays great!
Has potential to rival the original.

Exacty all my thoughts! But otherwise a lot of reversed roles there. I like it a lot.
The Collision boxes of the princess and the walls could be less strict, it's sometimes a bit hard to get through.

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What a cool toake on the Topic, playing as individual towers. Nice.
And I love everything about it. The art, the vast amount of upgrades (where control is reversed yet again) and content. wow.

Same here, I liked it, but it was confusing at first. I also expected the enemy to do something (maybe because of our game...) in the beginning. I'd also love to see it controlled by mouse, as the menu does. It throws one off guard.

The Characters are awesome and Momma is a great idea! Incredible what you did alone in just one day.

While I like the take on Kingdom Rush, be careful about legal stuff there.

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Oh, that's good to know!

We then need to fix the UI to be more responsible.

Definitely a problem on our side then as we designed it with 16:9 in mind, and the resolution is probably fixed.

But hey: there's always a "next version" later 😅

Hey Brandon, thank you for the feedback.

Actually, there is a x2 button to do exactly that. It's the one in the far right lower corner. Probably, the icon isn't recognisable enough. We'll put it on our to-do ^^