Play Tai Chi
Tai Chi 太极's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5782 | 1.768 | 2.500 |
Enjoyment | #5872 | 1.591 | 2.250 |
Overall | #6061 | 1.679 | 2.375 |
Creativity | #6210 | 1.679 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player will collect Yin and Yang beads in two distinct planes, experiencing a role reversal.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
It is very lagging on my Ryzen 3000, althrough look nice
Neat little platformer game!
It took me a little bit to understand how the game works - I did figure it out after a while, though!
I was a bit confused that the black and white orbs don't have identical functions, but just with the colors reversed - that didn't make too much sense to me, but it does make the game more interesting in the end to have the two powerups that are in the game now.
And, well, the floaty double jumps are very fun to play with!
Thank you very much for playing and providing feedback. Actually, I wanted to use the white ball for paving the way and have the black ball reverse the colors by consuming the white ones, as a new game mechanic. However, I wasted a lot of time in the early stages. Anyway, thank you for your feedback!
Interesting take on the jam's theme! I had to check out the itch page to figure out what exactly to do. Also had to do a little experimenting to figure out what each bead's power up does. But it was a nice puzzle experience. I can see this becoming a very interesting puzzle game if it gets fleshed out a bit more.
Thank you very much for playing and for your feedback. I spent a lot of time pondering the core mechanics of the game, which left very little time for level design. It's entirely my fault that the levels ended up confusing.
Interesting idea. Unfortunately, what is missing is some indication of "[Who/What color] am I?" I mean -- you are on a white tile at the beginning, the next one is also white and you can jump onto it (barely). Then, the next one is black, so my understanding was that mid-jump to the 3rd one, I have to switch to the opposite color -- but no, that doesn't work and I get reset to the start (or so it seems).
Very confusing, could not progress :-(
Thank you very much for playing and providing feedback. I believe it was my level design issue. I should have made it clear to the players about the current color and the rules of the tiles. In fact, when you switch, you will notice that the background color changes, indicating your current color. If you step on a tile with the opposite color to the background, you will be reset to the starting point.