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A jam submission

GMTK jam entryView game page

you are the level
Submitted by MadXVH (@MadXVH) — 23 hours, 13 minutes before the deadline

Play Game

GMTK jam entry's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#37922.4122.909
Creativity#45142.4873.000
Overall#46432.2862.758
Presentation#53471.9602.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of you controlling the player, you control the level and must help the player get through

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

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Comments

Submitted

Cool game concept, man that spider goes really fast!  Nice work

Submitted

Very fun and unique, but also difficult and hard to get understand

Submitted(+1)

A very original take on an endless runner! the death sound is scary >w< 

Developer

Yeah XD it's supposed to be quieter but ran out of time

Submitted

haha we ran into the same issue with out game :) balancing stuff was hard :) either way 5 stars from me ^ o^

Submitted

Good concept, I really like how fast the guy moves even if it is hard, but the controls make exactly zero sense. I got to the finish and still managed to game over more than once - how do I win? This game would benefit immensely from a tutorial level that's much simpler than the current one. I really think there is a great game buried in here, but unfortunately it looks like you ran into issues with the time limit, which is very understandable.

Great concept. The game starts off very fast, which can be very hard to acclimate to, and the springs that I place sometimes end up under the ground. I love the creativity!

Submitted

I like the idea, but the game starts with the character dropping almost instantly, making it extremely difficult to play past the first couple of seconds. I think slowing the character down would've helped.