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Hold,Aim Release's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3891 | 2.740 | 3.875 |
Overall | #4295 | 2.416 | 3.417 |
Enjoyment | #4361 | 2.210 | 3.125 |
Presentation | #4543 | 2.298 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a projectile
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Best jam game I've played yet, though I think making the projectiles a touch bigger would make the game easier to control
Thank you.I'll make note of projectile touch size the next I update the game.
I like the idea, but when I tried to run it I just got a black screen with music playing.
That's odd. I'll try to fix it the next time I update the game.