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Operation: Hostage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2584 | 3.090 | 3.727 |
Enjoyment | #3373 | 2.563 | 3.091 |
Overall | #3802 | 2.613 | 3.152 |
Creativity | #5217 | 2.186 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Because usually in shooter hostage extraction games you have the role of either extracting or holding the hostage
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very cool! It was pretty crazy trying not to get caught! Nice work!
I love the visual style in this. I found the second level a bit tedious just trying to find a way through the maze, but the first level was quite fun. More levels with dynamic guards would be great. Nice work!
Overall the game looks pretty nice - the second level was a bit frustrating as the guards vision blended in with the floor, but other than that it was pretty good!
Great start, congrats!
Second Episode is easy than the First episode I failed first episode 6 times bruh hahaha
Heya I like the game! It reminds me of those cool old school flash sneaking games but with definietly better visuals and a very good amount of polish. Introducing movement to guards at level 2 would be also great!
Nice concept, the UI works quite well explaining the goal and showing the vision cones, might be too easy though.
Thanks for the feedback!