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GallinaGames

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A member registered Dec 14, 2021 · View creator page →

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Yeah, I could never fully nail down some of the bugs with the inventory/grabbing items and ran out of time at the end :/, and yeah, the room directions don't really matter, I set it up early on hoping to later flesh it out a bit but never got to it tho. Glad you liked the inventory mechanic!

The transition from day to night was great! Overall, the game was interesting, and I had fun dashing through enemies

I have no idea what's happening, but I enjoyed it nonetheless - it had a really good subtly creepy vibe where even though nothing obviously bad was happening, it was still unnerving, would love to see where you  go with it!

I really like the frox animation, it's nice and goofy :) overall the concept is good, it would have been nice if you ran a bit faster than the trainers so you could actually have room to maneuver, but other than that nice job!

Really interesting  concept! It took me a bit to figure out how to use the arms, but those ended up being a really unique puzzle mechanic that I haven't seen before! Really nice job - I would love to play more levels!

Great submission! I never got on the leaderboard, but I had  a lot of fun  trying! The polish was nice, and the upgrades were all a really fun mix of making it easier to hit enemies, but also making it more difficult to dodge your own bullets. 

This was a really cool concept! The balance was pretty good overall, I think any negative feedback I had was already brought up.

Really creative! The concept by itself was already a lot of fun, it definitely has a lot of potential!

The concept is pretty good, and the jump actually feels great, the only problem I had were the axe hitboxes, they would hit me several tiles before the sprites actually started?

I really liked the art and animations you made, it definitely added a lot of charm! The gameplay was pretty fun too, but I think I accidentally glitched the money somehow? I ended with around 57000 coins, and was able to make a completely unstoppable force that didn't seem intended lol

Overall the game looks pretty nice - the second level was a bit frustrating  as the guards vision blended in with the floor, but other than that it was pretty good!

Overall I liked where the story was headed, but I also got stuck on day 2 after being asked for logs like a couple other people :(

I really liked the art style, and everything was really well polished! Nicely done

Nicely done! I really liked the polish of the game, the audio was good without getting annoying, and all of the sprites looked great! Not sure if intended, but I noticed that the score went up when you land after a jump, not when the dino passed a cactus, so I was able to cheese some extra points that way

I really like the artwork, the game mechanics were pretty interesting, I think this could be a really cool concept if fleshed out more, with some more cards to really be able to strategize when switching souls

Thanks! Yeah, I ran out of time to make Bob's AI a bit more polished, and decided for content over SFX, but glad you liked the gameplay!

Glad you liked it! I had a lot of fun making it, and there's definitely potential for more in depth gameplay

Yeah, I didn't get to make an actual tutorial from bad time management, but glad you were still able to figure it out!

Oh yeah, I just can't read apparently - the other two maps were awesome, and pinball with gravity is...difficult to lose at - nice job!

Oh I must have missed the life counter lol, I'll have to go back and check out the other boards then

That was not at all what I expected but exactly what I could have wanted lol. The gun walking animations and voice acting worked great, and it was fun to try and get new guns to drop to try them out! The hitboxes felt a little janky at times, but other than that I had a lot of fun!

Great entry! I really liked the art and sound design, and the rock/deer minigames were pretty fun. The gold spam meter felt like it took a little too long, but that could just be my preference. Overall nicely done!

I agree with the last comment - the characters made me laugh, and the music was well done, but it would have been nice to be able to skip the timer for better trial and error, having to wait 20 seconds was more frustrating than actually failing the level. Other than that, it's a good concept!

Congrats on your first game! I really liked the concept, the physics are pretty well tuned to be wacky but not frustrating as you try and maneuver the ball. I noticed the score doesn't reset between runs, but other than that I had a lot of fun! I think the lowest score I got was ~110

Really creative! I liked the idea a lot, but it did get a little monotonous just waiting for the robot to move and jump, it would have been nice if there was something else to interact with in order to beat the level, but overall nicely done!