I like the concept of the game. It's just that the UI makes trying to understand what's going on very confusing. As Hailstorm said, you should rely less on text. I'm not really feeling any feedback from what I do ingame, so it all seems kind of meaningless. The lack of a win condition also adds to the feeling.
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Dungeons & Profits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4951 | 2.309 | 2.667 |
Overall | #5648 | 1.876 | 2.167 |
Enjoyment | #5726 | 1.660 | 1.917 |
Presentation | #6012 | 1.660 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being the adventurer exploring the dungeon, the player is the shopkeeper selling items to the adventurer.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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