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Don't Fall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1124 | 3.400 | 3.400 |
Overall | #2264 | 3.167 | 3.167 |
Presentation | #2457 | 3.150 | 3.150 |
Creativity | #3334 | 2.950 | 2.950 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a platformer where you control the platforms.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Fun concept. I don't understand why there is a timer and not just a "GO" buttom or something like that. It's very frustrating when the game just starts and you didn't even have time to think yet. Besides that though, it was a cool experience!
The concept is fun! Maybe the countdown is a bit too fast because at a moment, I just didn't care and take a spring to just juggle with the character, however that was freaking funny!
Great job!
It was really challenging trying to beat the timer to make a good set up, but everything else was great!
This is very clever and cute. I really wish there was a "try again?" screen after failures so i could take some time to look at what i had done and why it didn't work and decide where i wanted to move things to next time, instead of it immediately resetting. That eventually frustrated me enough that i gave up ;v; still I really like this idea and the execution!
The springs are a lot of fun to play
Very cool game. I feel like I cheated , because complete all levels with trampoline using only one trampoline. But it's not my fault that it's so fun to throw up player by trampoline)
This game has potential, even the actual bugs can be transformed into other mechanics
The countdown makes it worse in my opinion
Good little game. a good try in making you own level on the fly.
A bug/unintet feater i found, that ruiended the puzzle was that the charactor could jump on the spring while you was holding it. So you can just bounce the charactor to the goal in every level with a spring. Should properly turn that off if the player holds it.