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Pk Moritz

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A member registered Dec 07, 2020 · View creator page →

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Really cool game with an awsome concept. I managed to grab a friend and play a few games. Its decently fun and well polished. I liked how different attacks were better against different sizes. It was a bit frustrating how quickly some games ended. Dying after only a few hits kind of gets you out of the flow. Overall though this is pretty great and I always love to see multiplayer games for game jams!

Congrats on finishing a game! I like that you can change your size but it currently feels pointless to do so. If you'll make a post jam version you could try creating situations were the player has to grow/shrink or at least benefits from doing it. Having a strict time limit is stressfull and does make you feel like you're escaping an explosion which is good. However with these type of games a "Start" and "Try Again" button is certainly important to have.

This game is insanely cool! I love the idea of classical snake with power ups and enmies and just generally more complex mecanics. It feels awsome to play and is super polished. I wish the passive abilities were a bit stronger though. To me it felt like it was optimal to use the active abilities a lot and never grow too big as the passives werent that useful and the active abilites would often times lead to you getting more parts that can be used activley. Overall this games super fun!

Speedrunning this was actually really fun. You have some cool movement options and while it can feel clunky at times its also very satisfying when you perfectly dash through a gap. It would've been cool if there were more sections were you had to be big, because currently I feel like most of the time you just want to be small. Also when reseting the game your timer doesn't resest so I had to reload the game a few times.

My Highscore is 36.71

It took me a while but I did manage to figure out how to get up! The controlls feel a bit clunky though. I wasn't really able to walk so I constantly had to navigate by bouncing around. With a bit more polish and some levels this could become a fun puzzle game.

Im really glad to hear that. Thx for playing!

Congrats on finishing a game in 48 hours! Theres certainly stuff that needs to be fixed/improved but this is a solid concept that could be expanded upon. I personally preferd being small but I liked that there were multiple possible strategies one could use with the size change mecanic.

The  concept fits the theme so well! This was a fun and polished experience. Very cool!

The moveemt felt a bit clunky but besides that the game is really great and charming! I like that both being big and small has upsides and downsides.

That’s very fair. The tutorial is very meh but the abilities are really important to succeed.


Essentially you have 2 abilities that you can select and use with right click. Fire Blast creates 5 burning tiles anywhere on the screen when you right click on a tile. However it requires 4 Power (The Flame icon on the left) and it must be used on a grass tile. 

Stun Smoke: Right Click on a Fire Fighter with this ability and they will be stunned for 1 turn. This doesn’t require any power so it’s free to use and should be used as much as possible to prevent getting watered.

The concept of changing your size to make certain jumps easier/possible is really neat. The camera made it difficult to see sometimes and I also got softlocked multiple times which was a bit frustrating. The art looks good and the npcs were cool. This is certainly something that could be expanded upon!

I beat the game and it was really fun! However check points would have been nice (esepecially at the last level). There are a lot of ways to exploit the building system though I like how many ways there are to solve the levels. The art is cool and charming. The font could have been something more readable though. Overall a really cool experience!

The concept is insanely cool! The art looks great and polished. Resizing yourself feels a bit clunky so its often vey difficult and very stressful to make yourself smaller. Overall though this is fantastic!

I managed to beat the game. Really cool art and concept. Playing a white blood cell is a interesting idea that could definetley be expanded upon!

The art is so cute and the concept is incredible! The game play isn't very challenging but I liked how the different creatures had different ways to navigate.

I managed to get the game to run and it's really good, polished and well made. I love the fact that you grow and the things you consume also get bigger. The furthest I got was Level 3. The enemies were very hard to avoid and sometimes came out of nowhere which felt unfair. But it was fun navigating around them.

I belief there are ways to get scratch games running in the browser so you might want to look into that. It would definetley make the game more accessible.

Awesome!

ah that’s unfortunate. I’ll check it out once the updated version is out!

Very cool game! I was $3 away from paying all my dept... I wish there was a way to get the customers more interested besides buying Booths. Even with the best booth I could make more lemonade than I could sell which was a bit frustrating. Loved the atmospheare and music though. Good Job!

While there is not a lot of content yet, the concept of changing your camera zoom while playing to discover different new things is very interesting. I also like the design of the player. This could definetley be expanded upon.

Really cool concept! I find it very interesting to use the theme of the Jam to make a story game. The dialouge is well written and the art looks really nice. Sound effects and more music would have been cool.

When talking to Lena I unfortunately got this error when I tried to get more infos from her.

"Chianti Q" isn't valid Harlowe syntax for the inside of a macro call.Maybe you misspelled something? Also, as of 3.3.0, Javascript syntax is not allowed inside macro calls.

 Feels like I can't continue because of this or maybe I am just missing something. Either way, reading through all the dialouge was very enjoyable :)

Glad to hear you've enjoyed the game. I definitely agree with smoke+ being one of the best upgrades. You can basically permanently stun a truck if they're in an annoying spot. Thx for playing!

Thank you!

Oh my god what a banger! In this  submission a dreamy atmospheare really keeps you ON THE EDGE with It's INSIDE MY WORLD theme. I really like the accordion sound effects, the ambient music and the cover art. I really enjoyed listening and I think it is a BIG SHOT for the OST Composing Jam #7!

Bis jetzt gibt es nur einen Bosskampf aber es kommt bald ein Update ;)

Very cool concept! I did manage to beat the entire game. I like, that the ability removal stations also serve as checkpoints, making the game not frustrating and I really enjoyed how keeping different abilities has different benefits. However, a lot of segments are very short, which makes sense in a 48 hour jam, but lead to a lot of abilities disapearing very quickly. Sound effects would have also been nice. Overall though, this is a fun game!

I like the idea! I've seen multiple flappy bird games in this jam but playing as the obsticales and still trying to make the bird get through is one of my favourite implementations. It's kinda addictive and nicely polished. I also like how every obstacle behaves differently so you also need to deal with that. However, I think the birds movement seems a bit random. Sometimes you just die because the birds movement was to extreme which felt frustrating. Overall though, cool game!

Very unqiue and cool idea! The beginning feels a bit tedious and after finishing the whole intro I got through a few floors. I like the fact that you can restart in the same floor in which you died but it still feels a bit frustrating to die so many times. The timer felt really unecessary to me, stressed me a lot and made me do small mistakes which constantly forced me to restart. Music and Sounds would have also been very nice. For a 48 hour jam though, this game has a lot of content. Good job!

Very interesting idea. However the controlls are very tedious. It feels very slow and frutstrating to move around when you're not really sure where to go. I still really liked the art and the concept though.

Simple but fun and polished! I like the risk reward mechanic.

Fun concept. I don't understand why there is a timer and not just a "GO" buttom or something like that. It's very frustrating when the game just starts and you didn't even have time to think yet. Besides that though, it was a cool experience!

Cool idea. I think the mouse movement is very clever, as it allows you to move multiple gohsts at the same time. However, you won't really need it, as the AI is pretty exploitable and having 3 ghosts is very OP. The game doesn't have a lot of replay value but I liked how close it was to actually being pac man. (Also the name is hilarious lol)

Very fun! Sadly unfinished. The UI is not very pretty and it wasn't explained what part of the UI stands for what. You can also serve the same customers multiple times which feels like an exploit. However, the physics are still very funny and feel good, the art looks nice, the music is amazing and the concept is cool. 

Thx for your kind feedback! You're absolutely right. The character doesn't feel all that great (I was actually programming character movement during a 6 hour car drive, with no wifi or access to my other projects, so I kinda had to go with my gut). In the following year I'd like to look more into complex jump and run movement so I can easily and quickly create more advanced controlls. 

If you wana chat some more about game dev and stuff, I'd love to. My Discord tag is pkmoritz :)

oh sorry, I get it now. You could if you’d like to. There will probably be less people playing your updated game, then your game jam game right now. But that shouldn’t stop you if you’d like to keep working on the game.

No, sorry. I am currently working on other projects and usually don’t edit my game jam games.

The game looks, sounds and feels amazing! The concept is brilliant and it's super polished. However punishing you for doing well on the first part, feels very frustrating. Not knowing which mini-games are failable and which aren't is also pretty annoying. I love the idea of the first half influencing the second, but doing well shouldn't turn the second half into a guessing game. 

Besides that though, the game is fantastic! Super well made!

Very fun! It plays just like other escape games, but I enjoyed the perspective change nonetheless. You should probbably put the controlls on the itch page, because I didn't know what to do at first. Overall this game is really enjoyable and I did manage to let Jim escape in the end, hooray!

yeah I did reach and defeat the boss. The fight was also really well made and I always find it awesome when people have time to add things like boss fights in a 48-hour jam, even if it’s just a recreation of a very popular boss fight.


(I actually also wanted a Boss Fight in my game but didn’t have enough time to make one)