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Night Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2307 | 3.313 | 3.313 |
Presentation | #2758 | 3.000 | 3.000 |
Overall | #3092 | 2.875 | 2.875 |
Enjoyment | #4066 | 2.313 | 2.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A stealth game like Metal Gear Solid where you instead play as the guard's communication officer
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Echoing what most other people said - incredible idea, very creative and exciting; I love the sound, even if it was a bit loud it was still really good; but I did not manage to play even a single game properly, even having read the tutorial. Ofc playtesting is something that takes time and time is something you didn't have here, but I'd love to see another version of this game with the actual gameplay loop polished. The underlying concept is already there and is solid 👍
Nice idea! would be able to move a little bit in the room.
The sound was too loud, but after all is a cool and fun concept
This is probably the most original game I've seen so far, it was a bit hard to get a hang of the controls, but definitely a lot of fun once I figured it out.
The game looks great and has a nice idea, but I really couldn't figure out how to play
I enjoyed this concept a lot and thought it was really cool! I just couldn't manage to get it to work right
Great aesthetics and a really ambitious project with a clever idea. I would say that audio needed a bit of balancing and it would have been really helpful to be able to change the sensitivity.