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fpalha

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A member registered Jun 15, 2020 · View creator page →

Recent community posts

Túnel do tempo, muitas memórias jogando esse jogo com meu irmão na infância. Obrigado por compartilhar!

Will do, thank you for the heads-up and good luck :)

Awesome, thank you for getting back to me. Looking forward to how you implement those :) good luck!

Couldn't have put it better - exactly my thoughts. Great visuals and music, but the gameplay is held back by jank. Really solid start thou, excited to see what could come out of this!

Really creative idea! The environments retain that retro look from the Windows 95/98 era and look really good. Gameplay is a bit obscure thou, I struggled a bit to make sense of what was going on and when I did, things were getting very repetitive. Needs some easing-in to really hook the player from the beginning!

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Really solid puzzler - I can see how additional features / moves / hazards would make this very challenging on a Baba is You way, so good job on a solid foundation.


Right now thou, there's no penalty for multiple tries, and there's also no penalty for laying more blocks than necessary. Adding those constraints could give a lot of replaybility to the game in future iterations :)


PS - I forgot to mention, but the tutorial is such a sweet addition!

I felt I was spamming the cards - is there any constraints on which ones / how many you can use besides the limitation of your current hand?

Echoing what most other people said - incredible idea, very creative and exciting; I love the sound, even if it was a bit loud it was still really good; but I did not manage to play even a single game properly, even having read the tutorial. Ofc playtesting is something that takes time and time is something you didn't have here, but I'd love to see another version of this game with the actual gameplay loop polished. The underlying concept is already there and is solid 👍

It's a great idea, but actually playing it is a bit difficult. Part of it is the randomness of asteroid spawn, which I understand and respect (part of the design philosophy of the games from the 80's it clearly homages), but having to click on each individual meteorite and drag the mouse to create a vector gets overwhelming quickly as the number of asteroids on the screen grows. I'd love to see some high level player (or AI) on it :)

This little game has no business being as fun as it is - great job! Sliding around and causing crazy havoc feels great. The dash honestly didn't add much, so not sure how much it costed you to add that to the game but right now feels like an unnecessary add. Might be good if some heavier objects would only break if you dash into them, maybe walls or doors? Adding hazards and some kind of visual progression bar (% of chaos caused for instance) are good next steps. Keep it up!

I like the concept of controlling the bullet, and the atari-like graphics and sounds. But control needs to be a bit smoother for it to stand its own. Maybe difficulty levels controlling how fast the bullet travels? Or the ability to accelerate or brake the bullet in challenging sections? There's a lot of room for growth here. Great job!

I tried opening it without touching the mouse and still cannot get the monster to move :(

Hello!

I've been playing a game, and I recently went to check what was my progress (in terms of time spent playing the game). I saw that I've been playing for 5 hours, but I was curious how many minutes more than 5 hours I've been playing (is it 5h01m, or 5h59m?). Is there any way to access that information? I've played around a bit with the client and the website but could not find it. I appreciate the support and guidance in advance.


Best,