The idea is nice, though there’s little reason to build anything other than doors. It’s often pretty hard to tell what’s going on, which does detract from the experience. It’s a good effort for just 48 hours, but it unfortunately doesn’t really show off the potential its core concept has.
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Dungeon Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5028 | 2.268 | 3.429 |
Overall | #5760 | 1.827 | 2.762 |
Presentation | #5893 | 1.701 | 2.571 |
Enjoyment | #5985 | 1.512 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play the dungeon AND you have to guide the adventurers to victory. Talk about a double reversal.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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