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Aero

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A member registered Jul 03, 2023

Recent community posts

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Questions about "does this or that count" seem common on here, and the answer is often "well maybe, maybe not", or unofficial, or debated where it's not even well-seen.

Saying "you might get worse scores on the color category", without a solid ruling on things, means everyone is going to rate going by their own wildly varying interpretations of the rules.

I understand the idea of not wanting to be too restrictive, and not wanting to scare people off, but sometimes people aren't trying to game the system and are genuinely trying to understand what is or isn't in the spirit of the rules. (Also sometimes the constraints give something to work from.) Being too loose about it can be demotivating, if we don't know if what we're making even counts and it's up to whichever random interpretations from the handful of people that happen to rate it.

I wouldn't say anything and don't expect this to be received well, but having only started with a few jams, I'm noticing a pattern of "Is X allowed?" being answered with "Iunno, maybe, just do whatever."

I lost on the main menu.

If you go to options, the back button doesn't work and you can't play the game without reloading.

For a Unity game, you need the whole build folder that the exe is in and its subfolders.

Put it on point filtering and disable compression. I think that should probably do it. If it's still not there, you can try the "pixel perfect" unity package in the package manager. (Have to look up how it works, I think you add a pixel perfect component to the sprite?) If those don't do it, I dunno.

It seems to be free for download. However, I see 2 things growing and shrinking in size and nothing seems to do anything. I tried wasd, tab, and others.

(Machine translation / Машинный перевод) Вроде бесплатно скачивается. Тем не менее, я вижу 2 вещи, которые растут и уменьшаются в размерах, и, похоже, ничего не происходит. Пробовал wasd, tab и другие.

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Sorry to see the 2 minute thing. I tried the game, but I don't have anything significant to say.

The first text box disappears a bit fast, I couldn't read it the first time. Something seems off about the steering in reverse. I'm not sure what the guys running at you are about, but it's good they don't do damage or it'd be basically impossible (especially for a game jam game people might not be that patient when going through multiple).

A fullscreen option would be nice, I'm not sure how godot works but there's something on the itch upload page about it, don't know if it helps. (I've seen people have 2 fullscreen buttons, which I'm guessing was because one was unity's, and one was itch.io's).

Congrats on finishing, I would have counted it. I can't say much about it not having a strong connection to the theme, I got completely stuck on trying to find something that doesn't seem like only vaguely hitting on the theme and my project got nowhere. It seemed like just about anything technically fit the theme a little, but nothing really fit it a lot. (Within game jam scope, anyways.)

That's fair, I didn't even get mine to a playable state, haha.

Honestly found the controls very frustrating, and was nearly clicking randomly because trying to get it to do what I want on purpose was too hard. Certain tricks helped make it more likely to go the right way, but not always, and I got stuck in a few places for a while just not being able to rotate quickly enough.

Score 200, help I'm a big fat slime and can't move.

Honestly, I'm surprised I haven't seen more along the lines of vampire survivor / horde survival / arena whatever / whatever people are calling them. 

It's short but it works, I'm not sure what else to say though. Even a little more arena size and a different attack or two gained by the non-player "player" would have added a lot.

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It seemed like the only thing that worked was doors. Anything else just immediately killed them and caused game over. Also it was hard to tell there were multiple since they're almost always just on top of each other. 

Interesting idea, maybe a bit ambitious for the time limit. Overall I give it a "GVAetOvyr".

A great idea. Surprised to see settings on the menu, but I needed a sensitivity setting. It was way too low and I can't turn my mouse any higher than it is already (I normally have high sensitivity settings).

I was a little unsure what to do when finding people, and didn't see how to charge the lantern till late and I'm not sure it really made much difference. The lighting is hard and it only lights up a small area, if it does something with catching people, then I guess I missed it because I was out of fuel (or "charge") right away - couldn't turn it back off so it just emptied itself from one click.

I was surprised how much area there was to explore, but didn't see much reason to leave the treasure. Going anywhere else feels like something will just come by behind your back and game over you randomly (which is how the game ended for me too, when I went trying to chase and ran out of stamina, and just looked around a bit, finally finding something to charge the lantern).

The controls thing on the menu is the strangest way of describing WASD first person controls I've ever seen though, lol.

Finished with 14/20 hp.

I like the idea, though not what I was expecting from reading the description. I'm not sure what I was expecting now though, haha.

Sure are a lot of trainers out randomly throwing balls out wildly though.

I think my thought from the description was doing something in the grass and suddenly they come walking through and avoiding them, maybe a bit of stealth, or doing battles and escaping, or something. Might've been a lot to do in a jam, though.

Nice on getting something finished, most of what I've seen has been unfinished. Easy to bite off too much and end up with somebody barely playable if at all.

Yeah, I understand cutting stuff. I cut my entire submission. :P

It was unclear which names were which icons, since quests used one and brewing used another. I got it figured out on the second run though (after sacrificing all my money just to learn some icons). I like the idea, but it lost a lot of the magic for me when it was just one click, instant make + money. Doing more might have been too much for the time limit though.

It's a good thing the eye lasers don't kill the furniture too, or I might've had to use the back door too. I found the back door after already getting the piano in place, backwards, so people could actually use it rather than facing the wall.

There seemed to be no reason not to get hit by the eye lasers to teleport back to the car for speed though, so I did that a lot. I wonder if the person ever saw me before I was zapped away. :P

Well, they sure didn't act like it. They pace back and forth just like I do when thinking, so I'd say very realistic AI. Although I'd find it a bit weird when furniture randomly appeared and disappeared when I wasn't looking.

It's a little weird the eye lasers go through walls though. (I just wanted to call them eye lasers again, lol)

I'm not sure something using the filesystem is a good idea for a game jam. It's a bit sketchy downloading these already as is, and most projects are unfinished and full of bugs. It's probably better to just not risk it.

Stat too low to rely on? You could try sandboxes or VMs.

But yeah, I didn't finish a game, but it was my first real try at it, I'm seeing all the unrated games are downloads, all the browser games dried up fast in the queue/submissions. I guess I'll have to target webgl for jams.

Well, it froze on me 5 times. The ducks seemed to go straight to the towers that kill them, not the middle thing, and the towers spawn pretty fast. I wasn't sure what else to do.

Sorry, filesize too big for me

Eiffel tower is worst unit. Auto-clicker is best unit.

After the first wave, I realized it was just about how fast you click, so I turned on an autoclicker and left the mouse still and got to like wave 8 or so before experimenting with other things just to see them, but didn't really have to. When you just click a handful of times, the towers pose a threat, but when you just spam as much as you can in the spawning window, they barely affect anything.

If it weren't for the little circle, I wouldn't have got very far without cheating. At first I wasn't sure what to do and thought it was like, "don't let the plane get to the target" lol

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Sorry, I couldn't get anything to interact outside of buying a single upgrade and opening "defender parameters" and scrolling the map around. Start round didn't seem to do anything. Clicked everything I could see to click.

The map is big and hard to tell where paths would be with just looking at the doors, but I guess it doesn't matter because the hero just started right with the goblins anyways. I put them all in a corner and just put traps on the 2 doors, but he appeared right in the room and slaughtered everyone lol. (Then wandered around and died and I won after losing.)

2nd try I just didn't bother moving them and put 3-4 traps on each starting room door and he killed one but then won.

Probably most people aren't playing with 2 people, not sure how that affects rating

Yeah, that'd probably work pretty well.

I wasn't sure, since the quest wasn't taken, if I had to confirm or something or if it was set already. It seemed like maybe?

Dragging items almost always crashes the game. I had to try like 3-4 times to get it to work once, then the next time it crashed again.

An installer to play is probably a good way to not get many people trying or rating it.

I gave out $100,000, am I doing it right?

Win or lose, trying to keep them on the line doesn't seem very useful. There's no reason not to just keep giving 0 and more come by and you repeat. It's also really hard not to scare them off, I'm not sure what the logic is in it. Even small winnings or losing seems to run them off.

It's a neat idea though.

Not a bad idea, but seems difficult to do much with in the time of a game jam, or even just in general. So many things that could possibly be typed in. I almost gave up because it seemed too hard to guess what would be accepted or not, but I guess I cleared it after just randomly typing "code" and going from there. It seems like there might be more to it than I saw, since the second time I saw text I didn't the first time, unless I just didn't notice it.

He didn't understand "yeah sure", and with the help menu, I was starting to understand it as a text based game, and just randomly guessed at "go north". I have no idea if I skipped anything or what.

Maybe a bit odd for that to be the first one I've seen from unrated games in unreal, but I guess you work with what you know, lol.

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Funny that you bring joy in exactly the same way as murdering everything.

I think it's the most original idea I've seen going through unrated games that feels theme-fitting (ie. most original way of fitting the theme).

It's very hard to aim with no cursor/crosshair, the sensitivity being up way too high and being unable to adjust it (I set my mouse to a really slow mode for pixel hunting but it was still too fast), and with invisible projectiles if that's what it is. The only one I could make work was air kiss.

I got to the 2nd stage and went for a magical train ride? And then fell off the world into the abyss.

Surprisingly fun for such a little game, though a little disappointing I can't make it lose the game of tetris because it just cheats. I was surprised to see it actually can clear a line properly, with all the skull and bomb blocks going on, I didn't expect it somehow.

For the theme, I'm not sure about that. True you're playing a different kind of role, but is it really "reversed"? I dunno.

Yep, just says something about loading for the first time and doesn't get anywhere, tried a second browser, same thing.

I had to come back and read the description to understand the relation to the theme. I guess it counts, lol. I'm noticing a lot of submissions rely on an AI controlled player, and my unfinished one did too. I didn't expect that theme to basically instead be a "create a player AI" challenge.

It was pretty easy to beat just by trapping it in with spam and cornering it, but to have it dodge the other patterns that well as well as here and there lines, that's pretty good.

I think the idea could be fun if it was Touhou/danmaku/shooter style boss patterns, but you might not have a lot of control then, so I'm not sure how that'd be made to work well.

I'm not good with Python but I have in installed. I downloaded both files and tried, and it just started a dos window and closed it and that was that.

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Jokes on them, they sent a whole party when all they needed was an archer.

It took a bit to figure it out, even with the reading. It's a good idea, but even after figuring it out, being basically locked in place while they just sit there killing you, ehh. The arrow is huge and never misses unless you just stop attacking entirely, they run away where it's hard to actually hit because they move fast enough and you have to slow to a crawl to attack, it's just too hard to get there, even tanking all the arrows.

You get money even for losing, which I guess is good since you're generally not winning after the first round or two, but probably not the best design? The unlocked attacks didn't really help with the issue of chasing down the archer (and healer but that's not the issue). They also come from below off screen where you can't see them, which is just awkward, should probably either zoom out a bit or have them come from the right, I guess.

If it was refined, with good art, issues fixed, and game balanced, along with more enemies (players?) and attacks, I could see it being pretty cool. It's a lot more done than a lot of what I've seen. Also the unrated stuff seems to be all downloads and a web one that doesn't load, so the low amount of ratings may be because of that.

Interesting idea, but I have to agree with the other comment. I failed over and over and over on act 2 and gave up. I tried the romantic music, red light in various configurations, trying to enable or disable other elements, I don't know what it wanted on any stage of that act. I missed some of act 1 too, but apparently got enough to be allowed through.

Couldn't get anything to interact at all, just on Windows, other than the arrow keys on left/right.