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A jam submission

Smelli - On a missionView game page

Submitted by Michel — 23 hours, 44 minutes before the deadline
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Smelli - On a mission's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#37102.4502.450
Creativity#38452.7502.750
Overall#43352.4002.400
Presentation#52602.0002.000

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
you got hacked and the enemies are messing up with your controls, continuously swaping the roles of your mouse and keyboard

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Control swapping is a good idea! The initial dialogue could have a better implementation but overall nice! Faster control switching and more variety of controls on the keyboard may be fun to add as well.

Submitted

I really like the control swapping idea, but feel like the game could be faster pace :) The opening cutscene is fine, but maybe being able to click through it differently/faster would be a good idea!

Overall good job :)

amen brother MLI games got it right - controls should switch should switch wayyy faster - add some unpredictability to it!

(+1)

The idea of switching betwing mouse and keyboard is actually fun! And I think that the idea of the cutscene is good, because you should click on mouse to view the conversation. So, the player can understand your concept.

However, I think that the game is a little repetitive. Maybe introduce new enemies lately. Also, the switch happened every 60 secondes. I think it's better that the duration decreased with levels.

Developer (6 edits) (+1)

Thanks for feedback :3

I just added a fourth enemy, rebalanced a little bit and made the game get slightly harder with time. I tried to implement the "decrease duration" thing but it was buggy and i ran out of time.

(+1)

It's so much better! I love the pink one that splits into two :33. You also descrease HP and add more enemies, I feel like the game has more action, I like it! I suggested the decrease duration idea because I feel like it makes the game closer to the theme. I am happy that you like the idea and try to implement it anyway ;)

Submitted

Enemies feel really tough! I would like more of them with fewer hit points.

Also, I hate to say it, but is the opening cutscene really necessary? I think it kind of distracts from the game.

Developer

Thanks for your feedback. i am quite busy studying but I'll try to balance it more if i get time