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chibiininja

47
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A member registered Jun 10, 2020 · View creator page →

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beautiful

very calm and relaxing:)

good goofy dialogue, nice music, pixel art and animation are on point:) it would be helpful to indicate what is interactable, maybe with a highlight?

good ambient music, love the cool shaders, trippy world exploration, I may have fallen off of the world into the abyss :) oh well

i like the goofy green guys jammin out :) good pixel art, sound effects, all of it

thanks for playing! sorry for the wonky camera movement, that's something I will get to after the jam. I can definitely see how Celeste may have influenced my game's design; and while the anti-chamber feel may have come from my lack of art, I will look into the digestibility of antichamber's style as that is another game that I have also played and enjoyed :)

thanks for the feedback! the camera movement is something that I can improve upon and hadn't considered until after submission. hope to get around to fixing these after the jam is over:)

little bug guys move their legs procedurally :)

i enjoyed this very much:)

i was so confused for a while, kept on dying in the dark but got it at the end. very creepy and good time:)

i did not know that fasciated was the term for that condition for flowers, learn something new everyday i suppose:) very good, i couldn't collect the fasciated flower :(

I like the vibe! Would like to see more of the protagonist's inner thoughts, maybe more interactions with objects or people :)

radio at max speed :)

I love this concept, brings me back to old-school flashgame Multitask. The breaking mechanic got me very panicked at the start. The BREAK difficulty is a bit unbalanced, since warnings pop up before you even load into the game. Can't wait to see where this goes!

Love your entry! got a high score of 96 :)

gaming :^)

i had no idea the last level was completely randomized! my left was E, right D, jump Y, dash I, and up freaking Enter of all things.

The color and music switching took me by complete surprise, which I liked. Great job!

I like your take on the aberrations, and your chromatic aberration effect is really cool! the way the level twists and turns, altering your ability to view the level from a certain radius :)

Thanks! Unfortunately, I did not have time at the end to design more level variations, but there are certainly more possibilities! I do like me some rhythm-based gaming :)

Thanks for the feedback! Yes, these are all good points I will address after the jam.

The sequences are not random, however, I noticed that at points the beats of the music are not registered. Whoops!

gotta love adding the goofy ideas :^) also thanks, first time putting an emphasis on graphics for a game

Thanks! Sorry for inflicting blindness on you(*゚д゚) I got similar feedback from a friend play-testing, but swapping the color palette would have taken too long :_^) I think if I toned down the red and green brighter palettes to be more muted it would be fine (something something grayscale brightness ratios NTSC formula). Gonna get around to it after the jam.

The concept is very good and cute, and the execution was excellent! The sound design and music are on point, and the gameplay is fun.

Very good implementation of the theme, as you showcase both roles of pulling and pushing. The art and music are very nice! Great job:)

I enjoyed looking for the different achievements and endings, as well as the different interactions with the bots.

Good game! Feel bad for Tim tho, what did he do?

Life changing, bug crashing, awesome

Based apple man >:)

A short, sweet, and simple game! The music was quite relaxing, altho got a bit repetitive near the end.

NICE! I liked the references, was a good goofy time. The smoke effect made it a bit difficult to see what was going on but otherwise had a blast.

Also, good job on character design!

Good take, but was super confusing. Would do well explaining controls and such.

I think the limited and random choices present made gameplay too difficult and confusing. Good concept, but could be explored and further refined.

I think the limited and random choices present made gameplay too difficult and confusing. Good concept, but could be explored and further refined.

Great implementation of reverse Peggle! For the future, make sure pegs can't be placed overlapping.

While there isn't much gameplay, I love the concept of deciding the fate of other players. Coming to that realization was fun:)

Love the idea, could use some more explanation of how to do well and add some more gameplay, but otherwise nice!

I had a lot of fun playing this! The different enemy difficulties could be more pronounced and the risk/reward system could be more extreme. I couldn't find the easter egg:(

Good job on programming those frogs! I also liked the different implementations of all the traps. Maybe make the frog's decision-making faster as the score goes up? Feels a bit simple at the moment.

Nice and cute game!

GOOD STUFF! Perhaps make the shooting lab people more dangerous, since they didn't feel super threatening.