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A jam submission

[GameJam]GMTK MMO - Reversed FantasyView game page

Submitted by Thetra00 (@Thetra00) — 8 hours, 49 minutes before the deadline
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[GameJam]GMTK MMO - Reversed Fantasy's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#11133.7083.708
Overall#12113.5493.549
Presentation#12183.6883.688
Enjoyment#14883.2503.250

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I made a MMO but you are the Server

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 7 to 1 of 27 · Previous page · First page
Submitted

Font was a bit rough to read and the UI has inconsistent pixel sizes but I love the visuals otherwise.

The gameplay was interesting, it's like an idle game but also not? Also maintenance seems to have no drawbacks from what I can tell so you never really feel "stressed" managing the huge amount of stuff.

Submitted

The game looks very nice and also feels super cool. Sadly the font is super hard to read, making the tutorial very tedious. And as the game is quite complex the beginning sadly feels way too overwhelming.

But as soon as you get the hang of it it's a lof of fun. Keep up the good work!

Submitted(+1)

A fun little game with a cool concept!

Submitted(+1)

Cute concept! It was a little hard to figure out what to do at first but there was a lot keep me paying attention as I played.

Submitted(+1)

I didn't really know what I was supposed to do or what I could be doing better... the amount of systems in place though is very commendable!

Developer

Did you click "maintainance" at the beginning to let Players in your server?

Submitted

Great idea, very interesting the idea of being able to manage the world while the "npcs" play. I just don't really understand how MMO works lol, I was a little lost to understand how to win

Developer

the player  give you likes when they get resources or win fights - and when they play long before logging out.  And if you have enought you can boost your "like gain" for every action in an area.

you win if you gain 75 full likes.

Submitted (1 edit) (+1)

Quite a fun entry! The gameplay feels a bit long, so it might be better if you add some speed-up functions etc. (or at least let it run in background, though I don’t know if that’s possible for HTML games)

It’s really chill to watch those players wandering around and doing random stuff. Also incredible job within 2 days!

(Also the font is a bit hard to read and the tutorial is quite long, though)

Cheers!

Developer

Thanks for Playing! and yes the Font is hard to reed at some points - I am very sorry

Viewing comments 7 to 1 of 27 · Previous page · First page