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Kraken Unsurvivable's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1317 | 3.318 | 3.318 |
Overall | #2199 | 3.189 | 3.189 |
Presentation | #2629 | 3.068 | 3.068 |
Creativity | #2691 | 3.182 | 3.182 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of buffs to survive harder waves you have to choose debuffs
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
NO KRAKEN WHY DID YOU HAVE TO DIE? T_T
Good job buddy.
Interesting concept! Very fun and addicting! There were some bugs that was encountered later on but it was still fun.
what bugs did you encounter?
My bad, might not be bug, just performance issues. It got tad bit laggy but could be on me for having shitty pc. I'm not good with dev stuff so I'm not sure if there's anything you can help and code to solve such issues.
ah, for sure. plenty of others have reported performance issues that need addressing.
The gameplay was quite fun, I'm glad the enemy projectiles weren't too fast! That being said, at around year 8 I started having performance problems, though I'm not really sure why. There were tons of ships, but I think it might be because one of the moving objects that spawns maybe never despawns? I don't know though. Its an otherwise very enjoyable entry. I like that it turns into a bullet heaven after enough years.
Release the Kraken!! :D
I like cheerful graphics, and music! Gameplay was fun too! Good job! :D
P/S: Shout out to a fellow Godot-er! :D
Fun game! I'm always excited to see a kraken!
Fun game! I'm always excited to see a kraken!
Nice music here! And the risk-reward system of getting up close for a melee attack works well. I found the scrolling texture for the ocean a bit of an eyestrain, though, I'm afraid...