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Kraken Unsurvivable's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1317 | 3.318 | 3.318 |
Overall | #2199 | 3.189 | 3.189 |
Presentation | #2629 | 3.068 | 3.068 |
Creativity | #2691 | 3.182 | 3.182 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of buffs to survive harder waves you have to choose debuffs
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
My favorite name for a game this jam. Also the only game with a dedicated "Smack" button. I like the idea of debuffing for every level. Never thought that finding trash in the ocean would be a difficulty. Nice game!
It was really fun to throw trash at the enemies and I liked how instead of the enemies getting stronger you could choose to get weaker yourself. It really made me feel like soon to be extinct kraken :D
I survived for 8 years! Good work, though I never did find much use for the attack, I just threw trash the whole time. I like how not only are we playing as the villain, but you also have to choose debuffs instead of buffs.
Throwing trash feels great the attack not so much - it feels sluggish.
Anyway nice take on the theme!
lots of fun, super easy to understand and play.
Cool game. I had my fun sinking those annoying ships. :D First I thought I select buffs until I released these are debuffs :D
I hate arcade games that just relies to spam the exact same obstacle 999 times. Plus the debuff is pretty common in arcade games.
Love the debuff idea and I enjoyed throwing trash, great job!
Enganging concept for a gameplay loop, the resource management for projectiles & the risk of close combat. Nice balance to an increasingly difficutly gameplayloop.
Good job!
I lived 7 years and killed 100 enemies. I find the concept fun for one or a few attempts and I really like the music. The minuses I see are the saturated, confusing background and the stuttery-feeling jump when the current changes its direction.
I lived 6 beautiful kraken years in the great pacific garbage patch. I agree with the other comments, with how fast everything moves it'd be nice if there was color differentiation or something between the trash, boats, and bullets. That was fun, glad I played :)
While playing I wasn't quite sure how the theme was implemented until I read your comment. Now I have to say that reversing conventional game mechanics is a very interesting way to implement the theme. Unfortunately, I had a very difficult time distinguishing the background from the important game elements. Nevertheless, I think the game is good. Well done.
The choice of how you want it to get harder is interesting. Good job for the jam!
Interesting concept with cute graphics. Well done!
Very simple and fun! It's easy and enjoyable to play :)
Fun little idea, it deserves a little more depth (pun intended), I would have liked a mechanic like going underwater for a few seconds, so I could come up suddenly and crash a group of ships! :) I discovered later that I can also throw trash lol
love that idea
Quite fun, I love the role reversal of selecting debuffs instead of buffs. game lacked a bit of depth, I love the water effect you did though.
Fun Game !
Good job! I would have highlight the trash or change the color scheme to make them pop more. Once i got the hang of it it was fun.
I Feel As Getting A Debuffing The Player Isn't Really A Good Idea Due To The Player Wanting To Get More Powerful As They Move Along Instead Of Less... I Like Some Of The Art Tho I Would Suggest You Leave It In The Same Size, Like This It Doesn't Really Look The Best... I Also Feel That The Games Choosen Water Theme Fits Really Well! Good Job Overall And Hope You Keep Making Games! :D
In general this maybe true, but in this implementation I enjoyed the increasing difficulty and as I could choose which part became more difficult, it did not feel like punishment, but rather a self chosen difficulty. Definitely, recommended to play.
Like others said the water theme (including the waste being almost modern art) and music was very enjoyable. A score board would have been awesome (also got till year 6). However at the end right clicking did not lead to close combat attack.