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Road Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #370 | 3.844 | 3.844 |
Creativity | #418 | 4.022 | 4.022 |
Overall | #497 | 3.867 | 3.867 |
Presentation | #1128 | 3.733 | 3.733 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Tower defense game where you play as the path. Instead of placing towers you snake around them.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is the first time i've played a TD where creating the path was the main goal!
It's a great twist on the genre, I've played traditional ones where you build towers and a few ones where you spawn enemies but never one where you are the path creator good job!
neat!
This game went really out of the box.It's so fun, interesting and polished it became one of my favourites, incredible job for a 48 hours jam, congrats!
This is a really interesting double-twist on tower defence, by building the path the player still controls the "enemies" like a lot of other reverse tower games did, but keeping the objective the same as a regular tower defence makes this a really interesting little experiment.