The mechanical theme is cool!
I like the jump mechanic it made it fun out smarting the snake and leading it to a wall.
One thing you could add is obstacles/walls also spawn when you beat a level or predefined levels but I still had fun good job :)
Are you talking about generally or me specifically since I'm the only reply?
If you are referring to me I made that post 12 days ago so ratings weren't open yet.
Generally speaking there's not much people in the post jam. 122 entries so most likely you will only get 4 or 5 reviews/ratings from the assigned games.
Sure thing. Video and step by step process. I also tried on Chrome same bug but all the test below are in Mozilla Firefox
This step by step recreation is not from the video it's another test after opening a new instance of firefox
Trying again after refreshing page with different variation
I have no idea but every time i refresh or try to recreate i get slightly different results?
Fun game good concept!
How fun is the main gameplay loop?
Fun! Watching all the villagers running is entertaining since there are so many of them haha
The open levels allow for many areas to place traps which is great
How could the level designs be improved?
I found stage 3 to be slightly easier than the other levels due to the long corridor at the bottom so the arrow trap would kill everyone there.
The bear traps are cool but they don't feel as impactful so the level design is more about placing the arrow trap, maybe make them come back off a cool down? or maybe have spikes instead but then it might too strong not sure but basically arrows > bear traps.
How much could it be improved with a bit more variety (more traps, levels, etc.)?
The concept is solid so more traps and levels sounds like a good idea!
A more obscure idea is when roles get reversed it would be cool if the traps were placed where you placed them to try to stop the villagers so that there is strategy for,
1. Stopping the village
2. Making it easy enough for you to escape
Happy to hear that we surpassed your expectations and that you had fun!
The first snake level was debated whether it should be included or not so your feedback on this level was helpful thanks!
It's great that you were able to grasp the difficulty balance with the apples and mice it's something we wanted to do since the previous games/version had a lot of feedback about the single difficulty of the game.
The art and sound is definitely our weakest area and something we need to improve on.
Thanks for the feedback it addressed many things we wanted to hear about :)
Thanks for the feedback and glad the Linux build was helpful!
First time hearing coyote-time and looking it up sounds like a great idea thanks, it definitely sounds like something you would want in all games with this movement type!
The apples were meant to be an easy way to clear a level if you had trouble but looking at it again definitely 1 apple is enough.
You can reset a level by clicking 'R' and return to the menu by pausing and clicking 'M' but it looks like this wasn't obvious and not user friendly something we should address.
Difficulty were ordered based on perfect clearing (Collecting all the mice) but the better solution is probably to have normal clear and perfect clear kind of equal so that order works both ways.
All great improvement ideas thank you for the detailed feed back :)
Interesting game!
As you asked I'll give feedback on the user experience which is good, it's simple and easy you click and make choices no problem there!
I kind of sped through the game, visual novels aren't my favorite genre but does the timers or choice really matter aside from the last one?
Most of the time I needed to click all the options and i let the timer run out a few times but there is no real consequence?
I'm probably not your target audience and haven't played any visual novels to compare this too but I hoped some of my feedback helped :)
Fun game!
Game play is fun shooting and melee feel responsive and weighty. The short range and reloading makes it difficult but I assume upgrades would fix this.
I couldn't really try out upgrades though since I encountered a bug where i couldn't upgrade anything, when i hovered over it nothing happened no description appeared and clicking it did nothing. Then it worked after i click skip but after i clicked reroll again it stopped working and if I do make a selection after skipping the next upgrades are also unclickable.
I tried refreshing the page and few other things but I couldn't get it to work.
I also encountered the not dying bug but also sometimes I would get the game over screen and restart button not sure on that one.
Platform: Browser, Mozilla Firefox
But aside from the bugs the concept is good and it is well made good job!
Fun game I completed all 5 levels!
The game play is simple and fun! It's easy to understand what to do while also be challenging from dodging enemies and collecting cards to get treasure/money.
The leader board and timer system is a great touch which adds replay-ability if you want to go for the top time.
The only thing I would change may be to decrease the map size. There were some areas that were open and didn't have enemies or anything. But this is just a minor thing overall good job!
Fun game!
Here's my feedback based on what you asked for,
Favorite Part?
The different variety of traps and enemies trying to stop you from collect the berries. Each one of them was unique making it fun and challenging to get to each different berry :)
Least Favorite Part?
The camera kept moving and was a struggle. Perhaps have a fixed camera that tracks the player from above or fine tune the camera.
What would you add?
More emphasis on platforming and tighter controls so that each jump and movement required more precision to dodge the enemies and traps
Fun game! I tried a few levels but some required too much thinking for me haha
Positives:
I read some comment below and agree with most of the points and I wanted to look at the stage '1.4 - Narrow Passages' in detail and find the difficulties there which may overlap with other levels.
First it's not a difficult stage once you know the solution however it's extremely difficult before that but why? Well there are a few reason for this:
That's my long take on 1.4 and more generally easing players into puzzles hope it helps :)
Thanks for playing our game!
Yes some of the levels are easy to clear but hopefully get harder as the game progresses! You can also challenge yourself to perfect a level by collecting all the mice and not using any apples but, this isn't necessary to beat the game and rather an optional challenge to 100% the game
Thanks for the feedback on the controls! Could you elaborate on the frustration you had with the controls and the invisible buffer (I'm not familiar with this)?
You can use the arrow keys to move if WASD is unfamiliar and you can also hold down a key to go that direction. Any extra details you can give would be extremely helpful thanks!
Fun idea resetting the rooms for the dungeon.
I liked that there was a mini game for resetting the traps, adding a variety of mini games would make it more interesting as well!
Having a goal would make the game feel more complete.
I played similar games during GMTK2023 which might give you some ideas.
1. The Dungeon Janitor by mathman05 in this game you go through levels resetting monsters and traps in a dungeon with the aim to do it as fast as possible to get a better score
2. Escaped Room by avianthefirst in this game you are resetting puzzles in an escape room by thinking backwards on how they were solved.
Let me know if you want any more specific feedback. And also thanks for giving feedback on our game Basilisk it was very helpful :)
Good twist making you fire the enemies gun.
I managed to get down to the last two enemies but I couldn't make them hit each other so I had to stop after 10 minutes of trying haha.
Making projectiles easier to aim or having other ways to damage the enemies would make the game easier but still good job :)
Great art and unique idea using lights for the puzzle.
In terms of Game Readability I had a lot of issues with the controls, ZQSD was hard to use for me but i luckily found out that you could use arrow keys so that was ok. I had a similar issue with the interact 'space' key I didn't know it was a key until I randomly pressed it since MENU -> Controls didn't have the space bar I didn't even consider it and thought the only keys were: Escape, ZQSD, A/E and R.
An easy solution for this is just add text during the first level of the controls.
I also had another issue where if I was too close to something I couldn't interact with it.
Creative game, I finished all levels and the bonus!
I liked how the game eased in the mechanic of the game 1 level at a time rather than everything at once it makes for a great user experience!
The puzzles were fun and I liked how there were multiple ways of solving the puzzle!
In most puzzles I did have to cast magic to see the direction before attempting to solve it so perhaps an indicator for the direction would be good but it just save one extra click haha
Overall I enjoyed playing good job!