I won!
nice concept, would have helped to have a little bit more explaining at the beginning but fun little game with the dive mechanic
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Princess Skye's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #811 | 3.548 | 3.548 |
Overall | #1564 | 3.402 | 3.402 |
Presentation | #1688 | 3.479 | 3.479 |
Creativity | #2698 | 3.178 | 3.178 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We have a princess saving a prince, the princess is diving down the tower instead of climbing it, and enemies and rubble change in relative danger when you're diving vs when you're floating
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Love the art and idea! Took a bit of time to understand the gameplay.
Managed to beat it without taking damage once. Pretty short, but either way, it's still a funny game.
Really nice feeling descent, almost felt like a peregrine falcon diving after prey.
Skye herself looks really nice too.
I really enjoyed the responsiveness of the commands, animations are pretty smooth and overall a great experience!
At the start i didn't understood that I needed to accelerate in order to being able to reach the goal but after I figured it out all made sense, amazing job!
Art was fine! Awesome execution! Cool game! Great job! Check out our game too!
Nice! :) I like the theme interpretation, and the music and the art are pretty good!
For me, the main thing that could be improved is the variety of obstacles, or maybe putting them in some patterns, so that the player can see the pattern, react to it accordingly, and be happy that they did so. :D
A really cute game expanding on the "Downwell idea", but left me pretty surprised with the quality of some of the animations, that adapt to the player movement.
To criticize something, I feel like the controls should be a bit more "tight" but I'm aware that the expense of implementing that in such amount of time is high. I tried to break the game a little bit and it was really constant, no bugs and no problems which was amazing, although spamming spacebar was a bit too effective. Finally, I'm sorry for nitpicking but the graphic designer in me cannot avoid it, I would have chosen a font for the titles and so on that read better, sometimes I truggled with the text.
Overall, a pretty solid game, I'm amazed by it :)
Thanks a ton! Indeed it was inspired a bit by Downwell! About the movement, it did take some iterations to get to this state (it was worse before 😬). It could’ve felt a bit tighter IMO too but we didn’t have time to playtest more to do that sadly! Also yeah I agree with the font, could’ve been something better definitely, but we didn’t get to it in time lol.
Fun game and visuals! It would've been really helpful having the bats have some form of indication of where/when they're going to dive, but regardless super fun and addicting! :)
holy shit I had a blast playing this xD
the sense of urgency and speed you get from the visuals and the concept is just perfect, and I found it especially fun violently holding down the space bar thinking "I NEED TO GET TO THIS IDIOT QUICK! OH CRAP A BAT IS COMING"
If I had to push for something, I think it would be a bit more juice - the visuals and the whole theme really lend themselves to some nice shaking/blurring/particle explosions
btw I loved the princess' face when you're furiously diving down, it just clicks
nice game!
Very dynamic Gameplay, easy to understand and enjoyable. The music is absolutely great, the musician did a great job!
Beautiful game!
I liked it! With the preview on the right I expected to be able to accelerate by dropping more, but it makes more sense as an autoscroller.
Congrats!
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